Category Archives: History of Thorlinthia

Pri and Grie

“So, Grie, why don’t you tell me about yourself?” Feri’Andi said from across her dinner table table in Qzcivden. “How did you and my daughter meet?” She gave Grie a suspicious glance as she bit into her boiled sea felgr, careful to cover her mouth as she did so.

“Well, ma’am, I was on leave, sitting at a table at a restaraunt on top of the Beacon City Hotel on Osgord, completely zoned out and thinking about work when Priha’Di came up and started talking to me–”

“About the fact that he hadn’t eaten any of his food,” Priha’Di finished. “I decided he had a bit of charm about himself and sat down with him to eat my own lunch while I was waiting to continue my mission tracking a weapons runner who had been supplying some dealers with military Timids. He didn’t know that at the time, of course, so he was completely surprised when–”

“When she just gets up on the railing and jumps off the top of Beacon City Tower, saying she’d be right back,” Grie continued, each of the pair making time for the other to get in a few bites of food. “Now, of course, most guys would have assumed she wasn’t coming back, but I had a good feeling about Priha’Di, so I ordered us some more food–”

“And he just sits there, waiting for me to get back for twelve centidays!” Priha’Di came in as soon as she had swallowed her food. She briefly smiled at Grie before continuing. “So I just finished my mission and head back, assuming he’ll be gone, and he’s still sitting there like a real gentleman, even though he ended up missing the cyclical firework show with his family in Gordten. When I got back and saw him there, just looking up at me like I’d only been gone for a milliday–”

“I just knew,” they both said in perfect unison, looking into each other’s eyes like there was an entire galaxy of interesting things just waiting to be discovered behind them. Priha’Di reached out her hand, and Grie took it, the two squeezing each other’s fingers.

While it was still a significantly remarkable thing that the two were able to complete each other’s sentences, it was in large part due to the fact that the two had formed a type of mental link influenced by Priha’Di’s power as a Valkyrie. Each of them was capable of sharing the other’s thoughts, though not necessarily read the other’s mind. It was something that required openness from both parties. Grie and Priha’Di just happened to be very open with one another.

Feri’Andi smiled. She had been very early on in her pregnancy with Priha’Di when they had returned from Earth, so Priha’Di had no memory of her father. Still, Feri’Andi did, and it was heartwarming to see a connection so reminiscent of her own with her husband. She knew why Grie had asked for this dinner, but she wasn’t going to push the subject. She knew that it would bring itself up in time.

“It was so kind of you to have me over for dinner here, ma’am. I’m sure I couldn’t have offered such a fine dinner at my home. It’s all very delicious. I’ve never had cooking quite like this,” Grie said, marvelling at the lines across the sides of his own sea felgr, marks left by Feri’Andi’s grill, which was something she had built herself for lack of availability this side of the Bifrost.

“Yes, I learned it from my husband,” Feri’Andi said. “He fought fires, professionally, but he always did like to dabble in cooking.” She picked up a steamed korn, which was more like Earth broccoli than corn. She smiled at the odd coincidence in names.

“He fought fires, ma’am?” Grie looked curiously at Feri’Andi at this comment. Fire extinguishing systems were fully robotic in the Linthian system, the firefighting profession having been briefly reintroduced for a few centuries after the Ragn’Rouk but since unheard of. “Where was he from?”

Priha’Di stopped eating at this question. She wasn’t entirely sure herself, though she knew her older sister remembered. She had never managed to get the answer to this particular question, so her own curiosity was also piqued when Grie brought it up.

“My husband was from a far outer planet.” That sentence was more true than Feri’Andi could admit at the time. Earth was very far out of the Linthian system. “The firefighting robots on his planet are a bit disfunctional at times.” The firefighting robotics on Earth were, after all, very primitive.

“What planet is he from? I’m not too familiar with some of the outer worlds.” Grie’s head tilted slightly out of curiosity, but Feri’Andi knew her way out of this question well. With a quick mental jolt, she knocked a picture off the wall on the staircase behind Grie. There was an unpleasant crashing sound as the frame hit the ground, the viewpane shattering.

“Oh, my! Let me just get that cleaned up quickly. Terribly sorry about that, Grie!” Feri’Andi stood quickly, moving to pick up the pieces and take them to the trash, leaving the picture itself on the table.

As she was gone, Grie and Priha’Di took the time to look at the photograph. It was a chemically bonded slip of paper, an odd thing to be laying around in a Thoren’s house. As the heart of technology and society, Thor wasn’t exactly known for things as primitive as this sheet of paper. That alone would have been enough to spark Grie’s curiosity, but he was also a bit startled by the content of the photograph.

In a strange, uncomfortable-looking garment, a man leaving his prime with light orange hair and light blue eyes looked out from the photo, several ribbons and medallions on his chest, though he wore no sash indicative of the Armada. His appearance was a bit odd, and Grie had never seen a hair color quite like his, though the orange in Priha’Di’s hair led him to believe that this was a picture of her father. He was holding a young girl in one arm, his other arm over the shoulder of a young woman with dark blue and brown hair, who Grie quickly recognized as Feri’Andi.

“Is that your sister he’s holding?” Grie pointed to the young girl, her light blue and blonde hair very much like other pictures Grie had seen of Terira.

“Yes,” Priha’Di said, smiling gently. “I’ve never met my father, but I know he was a very compassionate man.”

“Everyone’s clothes are a bit odd, though, aren’t they?” Grie marvelled at the yellow dress Terira was wearing, with blossoms printed on the fabric. The black and white layers of her father’s garments were all sharply pressed, a look that seemed fitting for a high-ranking Armadian, not someone who fought fires. The silver and gold medallions on his chest shone brightly, somewhat reminiscent of military commendations. Feri’Andi, on the other hand, was wearing a green, woven sweater that fit snugly against her, her eyes shining to match it. “It’s a wonderful picture,” he finally said, looking to Priha’Di, who he now noticed was building tears in her eyes.

“It’s my favorite picture,” she said, her voice cracking a bit from the tears she was holding back. Grie leaned over and embraced her, and she leaned into his shoulder for a few moments before her mother returned.

“Sorry about that,” Feri’Andi said. “Anyway, Grie, was there a particular reason you wanted to have dinner tonight?” She didn’t really want to force the topic, but it was something to get their minds off Priha’Di’s father.

Grie straightened himself, and Priha’Di did the same, dabbing slightly at her eyes with her napkin. “Yes, ma’am. As you know, Priha’Di and I have been together for over six cycles now, and we’re very eager to spend even more time with each other in the future.” Feri’Andi raised an eyebrow at this, smiling slightly.

“Anyway,” he continued, “I’d very much like your blessing tonight toward taking your daughter’s hand in marriage.” Priha’Di gasped. Grie had made it a point to hide the thought from her so that it would be a surprise. She brought her hands to her mouth and the tears she had just held back began to finally escape. Grie looked to Feri’Andi for a few moments before she nodded.

Once she had, Grie rose from his seat and lowered himself to the ground, presenting the box containing the traditional Osgordian necklace of betrothal to Priha’Di. “Pri, will you marry me?” He held the box a bit higher, and Priha’Di leaned past it to kiss him, her answer clear even before he had been able to ask with all of her nods reaching a nearly comical level.

“Of course I will!” Priha’Di said as she brought her lips away from Grie’s long enough for him to place the chain around her neck, the Khuda’Mundi seal hanging from it. She hugged him tightly as they both stood while Feri’Andi merely smiled compassionately. She shed mixed tears as she thought of the joy this was bringing to her family and the sadness that Priha’Di’s father could not be here for this. She missed being known as Mrs. Ayling.

Not Most Women

“Are you going to eat that, or are you just going to keep staring at it?” Grie rose his head in response to the question coming from beside him, snapped out of the thoughts he had been contemplating whilst staring toward his sandwich. Looking up, he saw a grinning young woman with blue and orange hair holding a tray standing next to his table. His first impression was how remarkable it was that the two contrasting colors blended so smoothly without clashing. The various shades of each color just seemed to fade toward each other, accenting the opposite in a way that could not be seen as anything but flattering. “Well, at least I already know that you just stare at things with no reason,” she said. Blushing, Grie realized he had just been gazing blankly at the girl.

“Why do you care if I finish my food or not, anyway?” Grie managed out these almost stammered words with great difficulty, probably a bit louder than necessary. Still not putting down his sandwich, he looked into the girl’s eyes. It was probably at this point, looking into her shining green eyes, that Grie first realized she was a Valkyrie. “Shouldn’t you be on Thor? I’ve never seen a Valkyrie on Osgord before.” That was true enough. Valkyrie headquarters were on Thor, and Osgord was a core planet, far from the violent rebellions.

In response to his questions, the Valkyrie set her tray on the table and sat daintily in the chair opposite Grie. “Well, for one, it doesn’t look like you’ve eaten anything at all yet, and I’m hungry enough to eat more than the food they gave me.” She lifted her fruit to him as if to show just how small the portions were. Grie had heard about Valkyrie appetites. As far as he knew, it made sense when one took into account the fact that a Valkyrie needed about twenty times the caloric intake of a normal Thorlinthian. “And as for why I’m here, that none of your business, nosey.” She stuck out her tongue at this, and Grie took the moment to realize how much of a tomboy this girl was. Her hair was up in a wyrm tail, and she was wearing black boots, a running kilt, and a tight, checkered summer shirt with a cloth hat resting atop her head.

“Hey, you’re the one who talked to me,” Grie protested. “Plus, you sat at my favorite table without my permission. That means you have to tell me one secret.” Neither of the last two were actually true, but he was making no attempt to hide that fact.

Smirking but playing along, the Valkyrie said, “You really want to know a secret?” She leaned forward, taking a bite out of the hard fruit she was holding. Grie nodded, keeping his eyes trained on hers. “Ok,” she said, “if you really want me to tell you a secret, I will.” She sat back in her chair, crossing her legs and taking another bite. It was at this time that Grie realized he had started eating his sandwich at some point. “I know who you are, and I know all about your grandfather.”

Grie choked slightly on his sandwich at this. She couldn’t know that he was Ginnung, surely. After taking a swig of water to help himself swallow, Grie gasped for air a few times before saying, “I don’t know what you’re talking about.” He couldn’t have sounded less convincing, but it was worth a shot.

“Right,” the Valkyrie said. “Well, anyway, you don’t have to worry. Your grandfather’s really friendly with us Valkyries, so you don’t need to concern yourself with that. I just owed you a secret, so there it is.” She reached her hand across the table, her other hand bringing the fruit up for another bite. She chewed for a little less than a milliday before swallowing. “I’m Priha’Di, by the way. I’m a flight instructor at the Valkyrie academy. Friends call me Pri or Priha. It’s up to you.” She smiled broadly as she waited for his response, taking another bite of the fruit.

With a wary glance, Grie took the hand and grasped it firmly but gently. “I’m Grie. Well, I mean, you already knew that, but introductions are weird when they only go one way.” He smiled back at her as the two pulled back their hands. “It’s nice to meet you.”

“Same here,” Priha’Di said. “So what do you do, Grie? You’re an Armadian, aren’t you?” Grie was startled for a moment at the question, but he quickly remembered that he was wearing the shirt he had gotten on Valhal during his training.

“Yeah, I am. I’m a Timids engineering technician. I keep the drives from tearing the ships around them apart.” He chuckled at the awkward fact of it all. “What’s it like being a Valkyrie?”

“I don’t know,” Priha’Di said. “I mean, that’s like asking a flirid what it’s like to be a flirid. For me, it’s just normal. I guess if I had to describe it, though,” she looked upward, scrunching her face in thought, “I’d have to say it’s fun. Sure, it can be stressful and exhausting, but when you hit the sky, and it’s just you and your copilot… It’s freeing. It’s like there’s nothing standing in your way anymore. Plus, as an instructor, I get to bring that feeling to people who’ve never experienced it before. It’s fun.” She smiled at Grie, who had finished the first half of his sandwich while she was talking and hadn’t bothered to pick up the other half. She finished off her own food and grabbed the second half of the sandwich before he could think to protest. “What’s it like being an engineering technician?”

Grie gawked for a few moments at Priha’Di’s tenacity but shook it off. “It’s pretty much none of the good things you just said, though it is usually stressful and exhausting.” He chuckled at his own commentary. “To tell the truth, I don’t want to
be a technician. I wanted to be in the Armadian Special Task Unit, but I chickened out when I was signing up and just picked the best-paying job. Turns out it pays so well because no one wants to be an Armadian Timids technician when it’s so much safer and easier to be a private Timids tech carrying freight or passengers. It’s boring, but it’s my job, and I can’t change it anymore.”


Priha’Di nodded, chomping down on the sandwich, which had been about twice as long when Grie had started talking. She took a gulp of his water after swallowing because hers was all gone. “So basically, your only way out is waiting for your service to be up or going into a higher program?” Grie nodded. “I’m sorry. That’s gotta be– Hang on.” She dropped the sandwich silently, reaching into her boot and pulling out a large knife. “I’ll be right back. The reason I’m here just passed by a few blocks down.” She jumped up and onto the railing beside their table and crouch-walked past Grie, who couldn’t help but turn his head to follow her motion. Doing so brought his face right up against hers as she leaned over to give him a quick kiss. “Don’t go anywhere, ok?”

Grie nodded, and she smiled before jumping off the railing down to the road several floors down and running off. Grie grinned inwardly and caught the waiter’s attention to buy another sandwich and get the drinks refilled. He leaned back in his chair as he waited, letting himself drift off into a light doze, despite the noisy bustle of the city around him.

Traitor

“Grie, you’ve got an incoming wireless connection from Osgord,” one of Grie’s friends from engineering said as he poked his head into the rec room. “You should probably take it. It’s your father.”

The Armada was just about to send its fleet through the Bifrost on the way to Earth. Transmissions past this point would be impossible. All correspondence would be relayed by courier ships past this point. Grie stood and walked to the wireless room for his last conversation with family before the hype into the Bifrost, which would be taking place in a few millidays. He stepped into a booth marked, “INCOMING: Recipient Grie Khuda’Mundi, Origin: Osgord Transmission Satellite 5.”

“Hi, Dad. We’re about to head through. Is there something wrong?” Grie was concerned. His grandmother had been in the healing station for radiation poisoning for the past few weeks. Her death was due any day now. “Is it grandmother?”

“No,” the tinnily relayed voice of Grie’s father said over the wireless. “Though she’s certainly not getting any better. It’s about our discussion right before you left.”

“Ah,” Grie exclaimed lightly. “Well, that’s sensible. It is a rather sensitive matter. Is this transmission secure enough to discuss it?” As he asked, he enabled the signal encryption protocols and place his cypher key into the comm unit as he sealed the sound blockers in the booth.

“It’s going to have to be, Grie. We don’t exactly have the luxury of the time necessary to set up something more secure. I’ve done what I can from this side.” Grie’s father sounded distressed.

“Same here, Dad. Encryption protocols active in three… two… one.” Grie turned the cypher key, and there was a series of clicks audible, indicating that his father had just done the same. “Is there something you need to tell me, Dad?”

“Yes. Your grandfather says he wants you to know that the Valkyries have been monitoring this planet, Earth, for a very long time. If you can get in touch with Veriar Khuda’Treer, the Blue should find its own way to contact you.”

“Wait, the Blue is going to contact me?” The Blue only contacted a select few of the Ginnung. It didn’t make Grie any more comfortable knowing that Veriar was under the Blue’s surveillance. Veriar probably didn’t even know. He sure wasn’t Ginnung.

“There’s no other way. Whoever the Blue is, he’s not sharing information with anyone but you. I don’t know why. Whatever’s going on, it’s way above me. Your grandfather knows, I’m sure, but he’s a bit preoccupied with your grandmother right now.”

“I’ll see what I can do. Thanks, Dad.”

“And Grie?” Grie’s father sounded nervous.

“What’s up, Dad?”

“Be very careful, son. I know how much of a risk this is for you. Don’t get yourself killed, alright?”

“I’ll do what I can, Dad. I guess I probably won’t talk to you again for a long time, so be safe, Dad. Take care of Mom.” Grie smiled slightly, and he just knew his father could see it, even if there was no way he could. At that moment, a claxon sounded throughout the ship, and the signal was cut as the TAS Dragon King hyped through the Bifrost.



“Wait, you’ve been helping us?” Mickey dropped his cigarette from between his lips. “But you’re a flipping Dragon Rider! There’s no one closer to the Sheii’Cronell than the Dragon Riders.”

Grie turned to Larry Denton, who had removed his helmet. “You really don’t tell your team anything extra, do you, Denton?” Grie made a face expressing dissatisfaction and turned back to Mickey. “Look, Mister Shore. I am perfectly capable of moving you out of my way, but I think it would be preferable if you would just move.”

Mickey looked exasperatedly to Larry, who nodded, his face grave. He didn’t look scared, though, which surprised Mickey. Now that he looked around, Angus and Summer didn’t look particularly frightened, either. He had no idea what was going on, but this situation clearly wasn’t what it had seemed to be at the beginning. He slowly walked toward the rest of the team and watched the fiasco unfold.

Grie reached down, violently grabbing the Muffin Man by the neck and slamming him against the wall. He then proceeded to remove the Muffin Man’s helmet, revealing Baker’s haunted face. “I present to you the traitor of the Earther Resistance, Wil Baker. This man has been rigging operations, intentionally harming and killing civilians who’ve expressed total compliance with the Monarchy.” He squeezed Baker’s neck more tightly, loosening his grip only when Baker looked like he was about to pass out.

“You can’t kill him, though. The Muffin Man is a figurehead in the–” Larry started off calmly before being cut off.

“The Muffin Man hasn’t shown his face to another living person since I arranged his official death three years ago. Even the few people who know who he really is haven’t actually seen his face or heard his real voice. I may not be able to kill the Muffin Man, but I can sure as the sky kill a dead man.” Grie snarled at Baker as he spoke, as if he were a caged animal waiting to attack his captor as soon as the cage opened.

“Yeah? And who’s going to be the new Muffin Man, huh? And why does he have to have such a stupid sounding codename?!” Larry had wanted to mention that last bit ever since he had joined up with the Resistance. As for his first question, the way his team looked at him made that answer clear. He frowned. Being the Lieutenant was hard enough.

“Well, the codename’s probably because his real name is Baker,” Summer chipped in. “Anyway, Grie, are you going to kill him or should we? I just figure you already got to kill the guy once, and I can’t imagine anyone in this room is a whole lot less inclined to do the same right now.” She realized after saying this that she had said Grie’s name, earning her a harsh look from both Larry and Angus.

“How’d you know his name, Summer?” Mickey asked, exchanging a suspicious look with the Texan, Colt Tyson, who repeated the inquiry.

Summer quickly did something Larry and Angus could never have done. She cited the news. “Grie Khuda’Mundi is the only Osgordian Dragon Rider in the Armada. There was a thing on the news about him a few weeks ago, when they did the special on the Dragon Riders. His picture was on it and everything. Do you guys seriously not remember this?”

Larry and Angus exchanged a look of amazement. They weren’t sure how, but she had just turned the question back on them. “Anyway,” Larry said, “we should probably figure out what to do with Baker here.” He stepped up to Grie. “I’m sorry things turned out the way they did, but you should probably leave before anyone else finds out you’re here. If anyone caught wind of the fact that a Dragon Rider spared even one person, ever, let alone five, that Dragon Rider’s allegiances would probably be publicly questioned.”

Grie nodded, put his helmet back on, and grabbed his knife from the doorframe, putting it back into its sheath on his right thigh. He walked out with silent footsteps. Five seconds after he had stepped outside, he was gone.

“Now,” Larry said, drawing his own knife, “why don’t you guys meet me outside in a few minutes? I’d like a few minutes alone with this idiot.” The team walked out and closed the door. As soon as they had, Baker began to struggle, trying to fight Larry, who used some of the skills he had learned from Terira to temporarily paralyze him.

As he began the slow work in which he was about to take no joy, Larry said, “Would you like to know how I really got my Kohstr deck, Mister Baker?”

Eden

“Valkyr 53, this is Dragon King actual.” Your wireless goes off quietly beside you as you sit in the cockpit of your Valkyr, silently contemplating what dishes you should serve for dinner when your sister next comes to dinner.
“This is Valkyr 53. Go ahead, Dragon King.” You grow tired of the standardized protocols employed by the Armada, but they are a peeve which must be tolerated for the sake of this mission.
“53, we’ve been picking up some weird readings in your sector. We believe there’s an unidentified craft on the other side of the large gas planet. Please investigate.” Of course there is. Jupiter’s electromagnetic field makes for quite a light show on the sensors, which means anything suspected to be behind it probably doesn’t even exist. Sensor ghosts are rather common when scanning too close to a planet.
“I’m on my way,” you reply, ignoring protocols requiring you to terminate the conversation. You’re a Valkyrie, anyway, and the Valkyries are technically independent of the Thorlinthian government and its military. As such, you don’t have to follow Armadian procedures and protocols. After setting the hype coordinates, you secure yourself to the seat and engage the hype. A quick implosion and explosion later, you find yourself staring at Jupiter’s backside, searching for any possible ships using your close-range sensors.
After about half a day of scanning and nearly returning to Earth, you notice something strange out of the corner of your eye. There appears to be a slightly misshapen area on Jupiter’s atmosphere, which means only one thing to your well-trained mind: There is a gravitational disturbance beneath it. You fly closer to investigate.
Sure enough, once you get closer, you notice that there is a distinct change in the smooth appearance of the raging gases prevalent in Jupiter’s atmosphere. You perform a gravitational analysis using one of the auxiliary functions of the Timids and notice that there is a rather large ship floating about in Jupiter’s atmosphere. Due to the erratic trail it seems to have traced, however, it does not appear to be fully operational, if at all, and is being held up by the pressure of the gases surrounding it.
Sending a quick message to Drigondii detailing the situation, you take the Valkyr into the atmosphere, an action which any engineer would probably not advise. Many of Jupiter’s gases are highly corrosive, and the storms are extremely volatile. Keeping that in mind, you engage the plasma shielding around the Valkyr. While not strong enough to stop a projectile from making it through to the heavily armored hull, the plasma shield can maintain a comfortable bubble around the Valkyr through which the gases will not be able to pass.
Once you are within your entirely too limited visual range of the ship, you open the outer shields directly surrounding the cockpit, allowing you to rely on your eyes instead of the twitchy sensors in this highly electrical storm cell. What you can make out appears to be very old and shut down. You send out a few standard interrogative signals, questioning the ship’s identity, but you know that to be useless as you move back to your small office space in the area of the ship directly behind the galley.
Reaching your desk just as the third signal is being sent, you start looking through your drawers for a small box your mother-in-law had given you in case you encountered just such a ship and which you were expressly forbidden from opening otherwise. Taking it to the cockpit, you begin to fiddle with the complex symbol on top of the box, trying to return it to the same pattern you saw on it when it was closed in your mother-in-law’s private office. As the office she shared with her brother, the Director of Internal Security, there were no monitoring devices allowed in the entire building, which meant there were bugs everywhere, and she couldn’t explain the lock mechanism aloud.
Nonetheless, you are a Valkyrie, and you quickly remembered the pattern and took only moments to unscramble the lock. Once the symbol is restored to the Tyrian symbol of the Kuli, the box gives a slight whistle as the airtight seal is opened. Opening the box, you are surprised to find a single, handheld device with which you are well familiarized. It is an old-issue hand repeater. Remembering your instructions, you disassemble using only the mental powers you possess as a Valkyrie. As you reach the final pieces, however, you notice there are two pieces that very clearly do not belong in the repeater and which would have been damaged had the gun been disassembled manually. Removing the pieces, you reassemble the repeater and absent-mindedly place it in your armpit holster.
The pieces you’ve found are considerably less foreign, and you place them together in the only apparent manner you can. The completed device, no larger than the silence stone on your Valkyrie ring, begins manipulating itself and expanding in a manner that seems physically impossible. You then realize that you had just reassembled a small hype controller, though clearly not for the same hyping your people uses, as there is no popping as the device expands, turns, and contorts, only a light pouring sound as the air around the minute hype window is displaced as more and more of the device enters standard spacetime.
After several millidays, the device stops moving. Looking at the completely returned device now resting rather heavily on your lap, you are grateful for the systems actively countering the surplus gravity provided by Jupiter, as it would likely have otherwise crushed your legs. You feel as though perhaps Drigondii’s mother could have warned you to open the box on the deck of the ship. Giving the device a face you usually saved for a misbehaving Lihandii, who had incidentally been named after her paternal grandmother, you take it with one arm and bring it back to the cargo main, along with the box.
Upon reaching the cargo main, you place the device on the deck and begin to analyze it more thoroughly. Its lower half is rectangular in nature, with a lip around the middle of the device, revealing complex circuitry unlike anything you’ve seen in your lifetime. It does not appear to be active, however, and you quickly realize why.
Taking the box’s lid, you carefully place it over the device and lower it to the surrounding lip. The device responds with a whistling that informs you an airtight seal has been formed, and the symbol atop the box begins to flicker with a soft light. Just as a slight movement starts to be noticeable on the symbol and the flickering changes to a constant light, alarms begin to trip in your cockpit, and you move quickly to respond.
As you enter the cockpit, you are surprised to see the large ship rising steadily from its prior location. Looking to your alarms, you see that electrical systems have been detected throughout the ship, and the Valkyr is responding to the ship awakening. Securing yourself into the cockpit’s seat, you maneuver the Valkyr out of Jupiter’s atmosphere and into a geosynchronous orbit from which you can safely await the rising ship without the bother of more alarms indicative of excessive pressure, temperature, and gravity, and where you can return to the Kuli device.
Returning to the cargo main, you find the device floating helplessly in the air, and you bring it back to the deck, securing it with light cargo clamps. You notice that the Kuli symbol has protruded from the device, taking a more three-dimensional appearance. The device is clearly some sort of remote activation and control device for the large ship now rising out of the gas planet’s atmosphere.
A small hologram appears above the device, displaying the ship and denoting areas which are exposed to the vacuum of space or had been exposed to high levels of radiation. You make note of a few choice areas on the ship and return to the cockpit, maneuvering the Valkyr into the ship’s main bay, which has not yet recovered enough to initiate the docking shield. Securing the Valkyr to the deck of the bay, you take the device and grab a life support extender for your flight suit.
As the suit’s helmet activates, pressurizing the suit, you give your leg a reminiscent rub, remembering another occasion in which the suit had staved off death for you just long enough to save your life. Smiling at other details of the memory, you release your leg and move through the Valkyr’s airlock, passing into the larger ship’s main bay. This was clearly once a military ship, but the bay appears to have been repurposed to receive shuttles and other non-militant ships, as the bay’s many shiplocks appear to have been jury-rigged to fit a larger variety of ships and shuttles than it had originally been designed. As you enter the passageway through a malfunctioning airlock, you notice that quite a bit of the ship appears to have been pieced together in a hurry using other ships.
Deciding to consult the device’s map, you begin to head forward, toward the area most highly shielded and protected, an area that doesn’t appear to have lost any of its functions and therefore a likely important area. Looking about as you go through the damaged passageways, you examine the more highly exposed areas of the ship. Based on the damaged airlocks and the sheer depth of the hull, clearly apparent through the holes that have been corroded away by Jupiter’s atmosphere, the ship must have been sitting in the storms of Jupiter for a very long time, somewhere on the scale of hundreds of thousands of cycles, perhaps even millions.
Finally reaching a sealed area, you pass through an auxiliary airlock and are not particularly surprised to find the air to be nearly toxic in oxygen levels. Based on the ship map on the remote device, the ship got its oxygen from plants and bacteria, which would certainly outlive any crew to produce carbon dioxide. You smartly decide to keep your life support engaged, but set it to retrieve any needed oxygen from the surrounding air to maintain a steady level of oxygen to carbon dioxide in its contained air supply.
Passing by one of the arboretums on your way to the cockpit, you notice many of the plants have died off from lack of carbon dioxide in the air, a bitter reminder of just how long the crew must have been dead, though the lack of contaminants in the air had nearly halted the decomposition of the bodies, which were still strewn about the passageways. The problem with the air must once have been quite the opposite what it is now, likely due to the loss of arboretums throughout the ship, which appear largely to be the most heavily damaged areas.
Consulting the map again, you look for an area similar to a bridge, where many personnel would be present. The first few areas you check out appear to have been galleys and engineering spaces. Reaching one of the uppermost but aftermost areas in question, you notice the door holds the same Kuli symbol as the device. After trying for a few moments in vain to search for an opening mechanism, you roll your eyes at yourself. Well that should have been obvious. Almost dejectedly, you hold out the remote device to the door, and after several beeps, thunks and hisses, the door separating the rest of the ship from the bridge’s entry airlock opens.
You enter into the airlock and shut the door behind you. Once several more beeps, thunks, and hisses have taken place, a very loud whooshing sound comes from overhead as the air is ejected from the airlock back into the main filtration system. When the final hisses of air are gone, two thunks are heard, the first from above and the second from below. Another rush of air enters into the airlock, and you are shocked to see after a sample that this is ideally filtered air, a nearly impossible feat after all this time. Moments later, the door to the highly sterile bridge opens, and you are amazed at the sleek simplicity of the design as you scan the room with your helmlight.
A series of pedestals are sticking out of the deck on each side of the bridge. Atop each pedestal is a metallic orb. There is a sum total of seven of these pedestals, the foremost being at the center of the bridge instead of one of the sides. Directly behind each pedestal is a round hatch and beside each hatch are two slots, one on either side, in which a device exactly like the one you are carrying should be resting. There is one missing from the foremost control suite, and you make your way to it, making note of the lack of displays or viewports. However the ship was controlled, its operation was beyond the understanding of any Thorlinthian, excepting perhaps the elder Lihandii Khuda’Cronell, your mother-in-law.
Placing the device carefully into the slot, the symbol retreated again into its place on the skin of the device, and the map of the ship disappeared. Immediately, the bridge’s domed wall came alight with a gentle red light, and each of the pedestals came alight with holographic displays while the devices on each side of the hatches lifted their kuli symbols on columns of light to the same level as the pedestals. The symbols then activated holographic displays of their own, facing inward to the hatches.
Upon this task being completed, hissing can be heard from each of the hatches, followed by a metallic thunk and a hydraulic hum as the hatches lift to reveal cylinders, which when fully lifted from the hatches’ enclosure, slide aft on the deck silently as the hatches return to their position flush with the deck. At this point, you look about and notice that the cylinders are actually stasis pods, and though every instinct in you tells you to draw your repeater in anticipation, you instead remove your holster and place it on the ground before you without drawing it, sensing a power comparable to your own from each of these pods. You’re outnumbered, and at the very least, whoever are in these pods are alive and potentially as dangerous as yourself, if not more so, a thought you immediately wish you hadn’t considered.
Since you have no way of determining what kind of stasis this has been, you have no idea in what condition the crew will emerge. You only know that you are usually rather irritable after a long stasis, and there has probably never been a stasis this long before. You think back to Kahlisa, who was able to remain alive in a deep state of meditation for cycles without nourishment or a stasis system. You wonder how long she could have lasted in one of these pods.
Your thoughts are brought to a halt as an arm comes around your neck. Sensing no killing intent, you do not choose to fight against the hold, as this could result only in harm to yourself and your captor. Remaining calm, you reach out with what Kahlisa called the mindspeak and what Drigondii called telepathy and touch the mind of your captor, sending only the message, ‘I am not your enemy.’
The man holding you, however, does not release you just yet, responding with the thought, ‘Who are you, and what are you doing on my ship?’ The thought is not panicked. The man is simply taking the most cautious and logical course of action, neutralizing a possible threat while assessing its status as such. He communicates with the same calculated measures as Kahlisa, though he seems to be more highly trained. Putting the pieces together, you assume this man and, most likely, every other member of this small remnant of a crew is Kuli.
‘Let the girl go, J’Ulus. She’s the one who just brought the ship back online. The Watch must have sent her here with the secondary Key. It’s the only way our systems could have been reactivated.’ The second voice, though still in mindspeak, seems only to be such out of courtesy for the fact that not everyone in the bridge may speak the same language. ‘What is your name, young student? Do you bring word from Tyria? We’ve completed our mission. Twenty planets have been successfully seeded. We would have kept going, but we ran into… difficulties’
You don’t understand what he’s talking about and tell him such. ‘I don’t understand. I am Terira, but I am no student, and I don’t know anyone named Tyria.’ At these final words, the crew of the bridge all take on expressions of mixed sorrow and pity.
A female to your left with flaming red hair speaks, ‘Tyria is the home galaxy. Are you saying you are not Kuli?’
‘She’s at least Linthian, J’Hiloa. Look at her. Looks to be from the main system, too. That system went through the Tear, though. What are you doing here, Terira?’ The woman who speaks this time is on your right. She has hair white as snow, but her face shows no signs of age, and her eyes are a sight to match her hair.
A hiss comes from the foremost pod, and a man with red hair and a fatherly face emerges. All the crew look to him, and you do the same. This man, however, dons a mischievous smile and spoke aloud in a language you are extremely surprised to hear and that seems to take aback the rest of the crew as well: English. “I think I might be able to explain the situation. Welcome aboard the Seed Ship Eden, better known to its operating crew as New Beginnings 8, young Thorlinthian. I’ve been waiting a very long time for your arrival.”

Family Dinner

“Daddy!” A now ten cycle-old Gildr Khuda’Mundi ran into his father’s arms for the first time in his life only minutes after finally landing on Earth. The man catching him, Grie Khuda’Mundi, was quickly reduced to tears, a highly uncommon sight on a Dragon Rider, particularly when still wearing his Drigarmr. Still, Grie hadn’t seen his son since shortly after the boy’s first cycle-mark over nine cycles ago. His violet eyes filled with tears quickly, and he gripped his son more tightly as his cheeks began to cool from the tears evaporating in the wind.

“Oh, my boy! You’re so big.” Grie held his son out at arm’s length as he said this, then picked him up, making a small seat for him in the crook of his arm, a feat that most would no longer be able to manage at the boy’s current age; but Grie was a Dragon Rider, and his strength was second to very few, so it was to him as effortless as an atmo-hype. With the boy secured and tightly embracing his father around the shoulders, Grie pulled his wife closer for a kiss.

“We took the first passenger ship out of Osgord as soon as we could. Oh, Grie, I’ve missed you.” Priha’Di broke into tears of her own as she spoke. “I’m so sorry about Veriar, Grie.”

At this, Grie’s face took a more somber look upon itself for a few moments. “Accidents happened our first few cycles here. The people weren’t quite as receptive to the idea of the Monarchy as we’d hoped at first. It wasn’t even an attack. We had the English Prime Minister in custody at the time, and a protester jumped onto the shuttle to make it land and got sucked into the turbines. The whole thing was just an accident. So many people…” His voice trailed off into the same wind that was tousling his green hair. Priha’Di nodded.

“Now! Where’s that sister of yours?” Priha’Di smiled sharply at this, wanting to move the conversation to a lighter venue. Little Gildr even looked up from the hand that had been playing with his father’s short red cape to search for his aunt and playmate.

“Auntie Kehrann! Auntie Kehrann, where’d you go?” His boyish voice, loud as it was, carried across the entire room, and a short, green-haired teenager quickly scampered her way to the group with her backbag bouncing to and fro as she went.

“Hi there, Grie-ellr!” Kehrann worked her way into a one armed hug from Grie and then reached up and disheveled her nephew’s hair. “Thanks for calling me, Gildr. I thought I’d lost you guys!”

“Ungr-bug, what are you doing here? I’d have thought you’d go back to our parents’ home when these two shipped over here. I’m so happy to see you! Oh, hey, is this everyone? We have to go register with the umbodsmother before the housing office closes.” Grie looked about, half-expecting to see another of his sisters or his brother.

“Nope!” Kehrann beamed. “We’ve got one more family member to grab before we leave,” she said before scampering off in a slightly more intentional direction than that she had used when finding them.

“Who else is here, dear?” Grie looked to his wife, who bit away the smile creeping onto her face. Grie may not have seen that expression in a long time, but he still knew it meant he’d like whatever the surprise was. He grinned and looked back to his son. “So have you been learning a lot from your mommy?” The boy shook his head fervently, making his mother scoff and pinch his leg playfully.

“Yes, he has. We just finished hyping physics last week. Sorry, I meant to get to it a lot sooner, but there were some timing issues when we were getting ready to leave, so he got off to a late start.” At this, Grie laughed loudly. “What? What’s so funny?” Priha’Di looked totally bewildered.

“Oh, Pri, you would know if you’d been with me to the American school their last winter. You know, they don’t follow a standard cycle here. The planet revolves almost thirty-five days fast. Oh, but the local day is exactly one standard day. They split it up weird, though. You’ll get used to it.. Anyway, by little Gildr’s age, the locals haven’t even learned differential mathematics. He’s the best-educated child his age on the whole planet. There aren’t any other kids here with former Valkyries for mommies, after all. Well, except the Sheii’Cronell’s daughter, that is.”

“The Sheii’Cronell’s married?” Priha’Di was even more astounded at this fact than Grie had been when he found out. It was another exceptional trait of the man he had come to see as something of a friend and mentor. Sheii’Cronells didn’t marry. They were supposedly infertile. “Who’s his wife? Do I know her?”

“That’s the best part, Pri. It’s Terira.” Grie beamed at this particular statement. Priha’Di hadn’t heard anything from her sister since she had left for the Deep Space Navigation Program over her (the same mission, in fact, during which Terira found Earth), in main due to the fact that she hadn’t stayed on Thor when she married Grie, who had been a low-ranking enlisted Armadian at the time. By the time Terira got back, Priha’Di had already moved to Osgord.

“You’re joking!” Priha’Di exclaim
ed. “Daddy’s joking, huh, little Gildr?” She tickled the boy, who started wiggling and laughing, which made it considerably harder for Grie to hold onto him. Grie just kept smiling and looking at his wife. “Wait,” she said, her tickling slowing to a crawl as she looked back at her husband. “You’re not joking?” He shook his head. “Terira’s here?” He nodded. “And she’s married to the Sheii’Cronell?” Again, he nodded. “The same Sheii’Cronell who saved your life and got you into the Dragon Riders is actually our brother-in-law?”


“Now you’re getting it…” Grie smiled even wider. “She’s invited us to dinner, too, which is another reason we have to hurry up to register. That’s why I told you to dress nicely today in my last correspondence.”

At this, Priha’Di looked positively mortified. She had dressed with a slightly different type of appeal in mind when planning to see her husband for the first time in nine cycles. She hardly considered her present outfit, a sweater suit with leggings and a ladies’ kilt, appropriate for dinner with a Sheii’Cronell and a sister she hadn’t seen in about fifteen cycles. Grie must have sensed this, though, since his next words were, “You look great, Pri. I think Terira’s wearing something casual, though the men are obviously wearing our Drigarmr formals. Oh, speaking of which!” Grie reached into the Armadian pattern satchel he was carrying and pulled out a small set of Dragon Rider’s Drigarmr, though with the armor itself made of local leather instead of actual Drigarmr. “This is for you to wear, little guy.” Gildr grabbed excitedly at the armor and instantly did his best to wrinkle the material with his arms as children do when they hold clothes they love.

“Still making trouble, I see,” a familiar voice said from behind Grie, the speaker placing his wrinkled hand on Grie’s shoulder. Grie turned to look at the little, graying man.

“Hello, grandfather.” It was a phrase of caring practice, holding in it an old formality a little boy had once learned to make his grandfather proud.

“This is everyone,” Kehrann said from beside her grandfather. “Now we can go, Grie-ellr.”

“Sounds great,” Grie said enthusiastically. This was the third best day of his life, the second being his wedding, and the first being Gildr’s birth. He was looking forward to it. “Well, the Umbodsmother’s office closes soon, so we should get going. I’ve got a pulse car waiting for us. The office will send someone to get all your belongings.

Agreeing, they all headed off to the outer shell of the docks. “So, grandfather, what are you doing here,” Grie asked as the boy in his arm excitedly tried to work his way into the Drigarmor without taking off any of the clothes he was already wearing, which included a rather thick coat and made his task practically impossible.

“Well, you know your grandmother was my second wife. After she died a few months before Priha’Di here ended up leaving, I was offered to come live with these two young ladies and my favorite little man here.” At this, he pinched one Gildr’s cheeks gently. Gildr made a halfhearted effort to stop the man, but he obviously didn’t really mind. “When we got word that families were allowed to head out to Earth, Priha’Di asked me to come with. Said it’d be a good surprise for you and that I’d be good fun for Gildr during the trip.”

“It’s the beard, grandfather. Kids can’t help but fall in love with you when you’ve got that silver beard. You remind them too much of the Saint of Winter.” That was probably true. All children loved that old story and the presents they got every year ‘from the Saint of Winter’ on Drigan’di’s Day.

“Well, in any case, I’m glad I offered. Your parents were going to send him to an Ellrhome. That would have been a tragedy,” Priha’Di added into the conversation. Kehrann and Grie nodded.

“Still, I can’t believe my little Grie grew up to be a Drig Reidr. I remember when they first started up over a hundred cycles ago on Thorlinthia’s side of the Bifrost, you know. Who knows how long it’s been on this side. How that new Sheii’Cronell managed to synchronize the two sides still leaves me totally stumped, and I’ve been trying to figure it out for the past seven cycles.”

“It’s Dragon Riders now, grandfather, and it’s not as bad as it used to be. We aren’t all bloodthirsty Oa’din, you know. And the Sheii’Cronell isn’t a bad man, either. Something’s different about him. You’ll see what I mean. You’re joining us for dinner, I assume?” Grie hoped he could show his grandfather that Drigondii Sheii’Cronell wasn’t like Fargerre Sheii’Cronell at all.

“Of course I’m coming. Not even an old man’s prejudice could keep old Gril’Die from having dinner with family, and there’s no questioning that this is a family dinner. I still have my old uniform in good condition. I’ll change at the same time Gildr does. And trust me, I’d love nothing more than to meet a good Sheii’Cronell.”

A few hours later, according to Grie, the family was on the shuttle to America for the family dinner. Apparently, Drigondii had made his home in a small base in an area called Texas for reasons undisclosed. He seemed fond of the area.

In the shuttle, Gril’Die Khuda’Mundi stood out a bit with the standard Armadian uniform, admittedly much more highly decorated than most. The other two males were wearing the Dragon Rider uniform (which still seemed to fascinate Gildr), and the females were wearing the same semi-formal attire in which they had arrived. Every time Grie looked over to see if his grandfather was paying attention, he’d find the old man’s eyes gently fixed on the speaker even as his hands continued to fiddle with his uniform, trying to further perfect it.

A few minutes before they landed, Grie clapped his hands together loudly, and everyone jumped. “I just remembered to warn you that our hosts have another guest we’ll be meeting today.” When everyone gave him a look that said they clearly didn’t understand why this mandated a warning, he added, “She’s an alien. Just don’t freak out. She’s very kind, and she’s been very helpful with relations with the locals. Go figure, right? But she was held in custody by the Earthers for quite some time, so she’s become a bit shy around new people. I called ahead to let them know I was bringing more than just Pri and Gildr, but I just thought I’d let you all know not to act too surprised at her appearance. Just don’t give her any weird looks, please.”

Once everyone had agreed to this, Grie nodded, smiled, patted his boy’s head, and walked into the cockpit to oversee the landing procedures, since they’d need his authorization number to get through to the Sheii’Cronell’s residence. The shuttle touched down without incident, and the Khuda’Mundi family stepped out together to see a surprisingly small and plain house before them. It was quite unlike what they would have expected from a Sheii’Cronell, but nothing about this Sheii’Cronell was to be as expected, apparently.

Grie took Priha’Di and Gildr by the hand and walked to the front door with Gril’Die and Kehrann in tow behind them. He lifted Gildr again when they reached the door and had him knock. From inside, the scraping of wooden chairs against ceramic flooring heralded the fact that someone was coming to the door, which opened shortly thereafter.

A kind looking young woman with blue hair and green eyes who held a remarkable resemblance to her sister stood at the door in a sweater and ladies’ kilt. Smiling, she said, “Hello, Pri. I’ve missed you. Won’t you and your family come in. Hello again, Grie.”

“Hello, Terira. This is my son, Gildr; my sister, Kehrann; and my grandfather, Gril’Die.” Grie introduced everyone one at a time, gesturing to each of them.

Terira beamed, escorting them to the house’s dining room, in which waited Drigondii Sheii’Cronell and their alien guest. “Dear, this is Grie’s family, and this also happens to be my sister, Priha’Di. Pri, you’re very well known in this house. Umm, sweetheart, where did Lihandii go?” While shaking everyone’s hands, Drigondii pointed into the kitchen, where a young girl with blue hair no older than Gildr was grabbing a bowl to bring to the table. “Right, everyone, this is my daughter, Lihandii. Say hello, dear.” The girl managed out what was apparently a hello and set the bowl upon the table, finishing the final preparations for their dinner.

“Forgive me,” Gril’Die said. Everyone looked to the old man, who was looking to the alien with tears streaming down his face. “Forgive me, but I must ask you. What is your name?” The alien looked to the man, and its expression changed from one of curiosity to one of concern.

“Her name is–” Terira began but was interrupted when the alien began to speak, which was obviously something that did not happen often around strangers.

“This one’s name is Kahlisa. It is very good to meet you.” Kahlisa set one of her six hands on Gril’Die’s shoulder and whispered something into his ear. The man immediately embraced Kahlisa, a strange sight for everyone in the room but a calming and welcome one at that.

“I am honored to meet you, Kahlisa. And I am so glad that I have lived to this day. Thank you for your words. They mean a great deal.” Gril’Die wiped his tears and looked to Drigondii. Everyone finished introducing one another, and the family sat to the table. Kahlisa merely lowered herself onto her lowest set of hands to bring herself to the level of the table, where she had a quite different meal from everyone else.

Before the prayer, Grie noticed, Drigondii and his daughter made the same two sweeping motions with their fingers over their bodies and did so again at the end of the prayer. This was never pointed out or explained, but Grie did find it odd. “Now then,” Drigondii said to his extended family, which had become much larger this day, “I understand you’ve all been waiting quite some time to try Earther food, and I won’t make you wait any longer. I will say that this meal was made as a joint effort between myself, Terira, and Lihandii, so we all hope you enjoy it. I am very pleased to have such a large and wonderful family.” Drigondii smiled, and the family ate.

Grie’s Letter

My Dearest Priha’Di,

It’s been two whole cycles since I saw you last. I still remember what you said the day I left. To be honest, it’s part of what’s gotten me through this journey. Even with the Timids, we can only safely travel so far every day with a ship this large and highly manned, but today marks an amazing point in our journey. During the third hype today, we officially crossed the halfway point between the Bifrost and this new planet, Earth. I met with the Sheii’Cronell who’s taking us there about a week ago, and I must tell you, he’s nothing like the stories!

I had been going to the forward galley to talk to Veriar. You remember Veriar, I’m sure. I was one of his attendants at his wedding three cycles ago. It’s actually his third cycle-mark tomorrow, and I thought it would be fun to get together. So I was on my way to see him to make plans, and the ship encountered a planetoid cloud, so we started performing some of the flashier maneuvers these massive girls can do, and one of the pulse-cars beside me came loose of its fasteners and almost crushed me. I was terrified, Priha’Di. I must be honest with you.

Anyway, there I am, standing certain of my death, and this Sheii’Cronell just appears between me and the pulse-car in a blur and just catches it like it was a fielded playball. I thanked him, and he actually looked at me as if to say it was no bother! I had always heard that Sheii’Cronell’s don’t look a man in the eye unless he either greatly respects him as a warrior or wants to kill him, but there was something about his eyes that was almost gentle. It was a sad softness, too, like he had once experienced a great loss.

So he looks at me and says, “Are you alright?” And, of course, I was so blown away that he would even talk to me that I just blithered about the words trying to leave my mouth. And do you know what he did next, Priha’Di? He actually escorted me to the forward galley and pulled aside Veriar for me. Then he took us to his personal wardroom, where we had the most delicious meats and vegetables that he claimed actually came from the world we’re heading to! I really hope the people there are willing to join the Monarchy. It would be wonderful to eat such foods regularly.

I only wish you could have tasted the food! There was one fruit in particular called a watermelon… Oh, Priha’Di, it was so sweet, and the juices literally just flowed every time I took a bite from my slice. And did I mention that they’re easily twice as big as a head? For a small one? And speaking of small ones, there was this root called a potato. Apparently, the people of Earth actually pull it out of the dirt, wash it off, and use it to make all sorts of side dishes. Who would ever think to eat the root of a plant? I mean, yes, we use some roots to produce chemicals for medicines, but that’s different from just eating something that spent its whole life covered in dirt. Anyway, we had what he called mashed potatoes, where you crush the potato into a paste and mix in a small amount of churned cream to give it some color and add to the flavor. He even said that these are simple dishes made quite often on parts of Earth. Can you imagine?

While we were eating, the Sheii’Cronell asked if I had someone dear to me, so of course I brought you up. How could I not? You’re such an important part of my life, even if we are separated by such a distance now. And the Bifrost. Apparently, there’s a chance that the time that passes here does so at such a different rate from over there that a milliday on one side could be cycles on the other. Still, I cannot help but pray to the Great One that I may see you again one day soon.

After the dinner, I got to talk to the Sheii’Cronell about my job here. I often regret not going to the Academy, but he said I should just apply for the Dragon Riders since there’s no rank in the Dragon Riders, and he says there aren’t enough Riders with my particular skill set. I wonder if he had that in mind all along when he saved my life… So I’m going to apply and just see what happens.

Oh, and there’s something else about this Sheii’Cronell. I saw his eyes shine red just like the stories when he had just caught the pulse-car, but they’re usually just a light reddish-brown. I’ve never heard of someone changing their eye color like he did. Something about him just makes me think he’s not the same kind of demon the Sheii’Cronells have always been. There’s just something undeniably good in him.

But enough about that. In your last letter, you said you’d gotten into a fight with my sister. What happened? I know she acts tough, but don’t let the green hair fool you. She’s pretty sensitive about some things, so please don’t be too hard on her. She’s doing us a huge favor by helping you watch after little Gildr. And make sure you’re taking care of yourself, too! You can worry so much sometimes, I can’t help but think you might forget occasionally that you need rest, too.

I’ve heard that once we get to Earth and work out arrangements with the locals, we’re going to try to build a base over its southernmost pole. Wouldn’t that be great? Then, you’d be able to move there with me. I have a pretty good feeling I’ll get that position as a Dragon Rider, and they get excellent benefits. You could bring Gildr, and we could keep our little family close. I hope things go smoothly on Earth. Halfway there…

I miss you, Priha’Di. No matter what else is going on around me, all I can think about is you and Gildr. We’ll be together again. I promise it. Stay strong. Hopefully, the next time you see me, we’ll be able to enjoy an entire bucket of potatoes,
and I’ll cook them all sorts of different ways for you and Gildr.


With the greatest love,

Grie

Khuda’Mundi’s Confession

As a Minor Admiral, I remember, I was a bit less abrasive than I later became in life. My career had consisted only of quelling rebellions that were inevitable on the outer planets. Due to the dangerous debris from the remnants of other, less fortunate outer planets’ collisions during the Ragn’Rouk, the surviving outer planets were difficult to reach for most cargo vessels, which meant that they mainly had to fend for themselves, supply-wise. This gave them considerably more independence than other planets, which in turn made them more rebellious.

The most distant planet from the core of the system was Nivlahim, a planet which had itself not completely survived the Ragn’Rouk. The initial passage of our system through the Bifrost had altered Nivlahim’s orbit so severely that it had actually rammed another planet whose name was lost long ago. Were it not for the fact that Nivlahim had already had a rather extreme environment for which its inhabitants had heavily adapted, the impact alone would have destroyed all life on the planet. Its atmosphere had dissipated to near-nothingness, and the volcanic activity that followed the collision made what little atmosphere remained highly toxic. But the people of Nivlahim had built most of their society beneath the oceans, and so a loss of atmosphere had little effect.

As if the planet had not suffered enough from the collision, Nivlahim had also been sent into an elongated orbit, causing extreme winters two standard cycles long. Still, its people had survived. The ice above their homes grew thicker, which helped to insulate them from the cold above them. With an entire quadrant of the planet decimated, a hellish winter, and almost no atmosphere, the people of Nivlahim had to form a very different culture from that most formed before space travel became again viable well over a hundred cycles after the Ragn’Rouk.

It wasn’t until Nivlahim began sending out its own ships two hundred cycles after that, looking for other survivors of the Ragn’Rouk, that the other planets of Thorlinthia even knew they had survived. Because of this incredible feat, in fact, the people of Nivlahim became known to the Thorlinthian people as the heroes of the ice for quite some time. Then, upon the annunciation of the Monarch, they rejected the Thorlinthian identity. They were proud of their planetary heritage, and they refused to adopt the Monarchy and abandon their republic. The Monarch refused to accept this and sent the Armada to forcibly occupy Nivlahim. That sparked the beginning of the rebellions.

The Armada was never able to overtake Nivlahim. Due to the nature of the atmosphere, troops could not be landed above the ice, and ships were immediately overwhelmed when they tried to land in the cramped Nivlahim docks. The Armada’s assault ships held no measure against the ice, which was miles thick. Eventually, the planet was merely quarantined. No cargo would be taken to Nivlahim, and any ships leaving the planet were to be destroyed.

Upon word of the first assault on a Nivlahim ship reaching the planet, we discovered how well suited to war the Nivlahim were. Swarms of small fighters and bombers would launch against a single ship at a time, making short work of the quarantine. Larger ships followed. They were slow and clumsy, but they were so heavily gunned and armored that our ships were no match for their fleet, which flew in close formation toward the core. Then, when they reached the fourth orbital range, they stopped.

They had been sent out to remove the quarantine and any members of the Armada from stopping their trade with the other outer planets. Their cargo ships were unlike our own, equipped with weaponry capable of destroying any small debris in their way and maneuverable enough to work around any debris too large to destroy. Their technology was then shared with the outer planets, and those planets formed the Ginnung Domain. The highly militarized void between the Ginnung Domain and the Thorlinthian core worlds became known as the Ginnung Gap.

After over a thousand cycles of all-out war, the Monarch declared a cease-fire. But secretly, he had formed a military organization completely independent of the Armada. Composed entirely of Khuda’Cronell females who possessed unique genetic makeup, the organization was known as the Valkyries, alluding to the great Valkyri’din who had fought in the Eternal War of scripture. The Valkyries were assassins, straight and to the point. They utilized two-person crews and the latest technology to achieve nearly unlimited military strength with only a handful of ships, called Valkyrs.

Valkyrs 1 through 4 were all built within the same cycle, and they were quickly utilized to infiltrate the heavily armored ships guarding the Ginnung Gap. Within hours of arriving, the Valkyries left the ships to die in the cold of space, their crews freshly killed inside the only things keeping them warm. As they moved from ship to ship, the Armada moved in behind them, disposing quickly of fighters that had once been superior to their ancestral counterparts. As they worked through the Ginnung Domain, the Armada occupied the worlds that had seceded from Thorlinthia all those many cycles before. It was not until only Nivlahim remained that the Armada stopped moving outward.

The Valkyries moved in to infiltrate Nivlahim’s cities, but Valkyrs 1 and 4 were gunned down by the people of Nivlahim. Only Valkyrs 2 and 3 remained, but upon reaching the docks of Rym’Yotn, Nivlahim forces overtook Valkyr 2. Valkyr 3 managed to land, and when the boots of the Valkyries touched Nivlahim deckplates, the war was as good as over. More deadly than any ship, Valkyries had strange power that gave them impossible speed and reflexes. A single Valkyrie was stronger than a hundred Special Operations Armadians. Though they carried a repeater for suppressive fire, they tore their foes apart with their bare hands. In centidays, they had moved to the Capi
tol in Rym’Yotn. A full surrender was declared by the Nivlahim senate, and the war had ended. All the worlds of Thorlinthia were united under the Monarch, and the tales of the blue-haired angels of death faded into legend.


Nonetheless, the occasional rebellion still sprung up in the outer worlds, and the Armada spent most of its time providing a preventive presence in the Ginnung Gap, still riddled with dead ships such in number that it was just as hazardous to travel through as the debris fields.

So there I was, a Minor Admiral suppressing another small rebellion, when the Bifrost came alight. It was well known through the Armada that flying too close to the Bifrost would result in the total destruction of your ship, but this was not the light of a core explosion. “Admiral, we’re picking up some strange signals from the Bifrost!” A young ensign panicked as he announced his news without even standing from his console. “There’s a very large ship out there, sir. I’ve never seen anything so massive.”

It must be one of the ancient worlds, I thought. If a world collided with the Bifrost, it would surely spew strange radio signals, and small bits would likely remain of the planet, large enough certainly to be confused with a ship.

No such luck. “Sir, we’re receiving the signals on every wavelength. It doesn’t sound like noise. It’s almost like…” The ensign trailed off, concentrating more intensely on his displays. I pulled up the signal.

A noise rang throughout the bridge. It was almost like a voice, but there was something more animal to the sound. Nevertheless, the same sound repeated through the bridge. “See if you can clean that up. The ancient worlds produce all sorts of interference.” The ensign nodded and spoke quietly to a handful of enlisted men that worked under him. They nodded in turn and got to work removing the signal noise by comparing the signal on varying wavelengths.

“Garf’kan, Fehmadadi bara. Defri serai farjin? Fehmadadi jibah serai farjin!” Such was the content of the message. It was being broadcast on all wavelengths in raw audio. This was a distress beacon, but who–?

“Sir, the ship just passed Nivlahim! It looks like it’ll reach the Ginnung Gap in ten centidays.” The minor officer speaking from battlefield detection was frightened and rightly so. If that ship was moving quickly enough to close that void in only ten centidays, colliding with a planet could be enough to eliminate all life on the planet it hit within five.

“Does it show any sign of slowing?” I grimaced. Here was our first extra-Thorlinthian contact since our system’s passage through the Bifrost, and we faced rapidly expanding crisis. If it slowed down enough, we could aim our weapons to its foremost points and keep it from hitting a planet.

“Y-yes, sir. In fact, it appears to be slowing at such a rate that it will stop of its own accord by the time it reaches Valhal’s orbital range.” That was too quick. Acceleration that great would crush any ship.

“Double-check those calculations! Cease all cargo traffic between that ship and the Ginnung Gap. Maneuver all available Armadian resources along its previously projected flight path. If that ship isn’t really stopping on its own, I want to be able to stop it before it hits the core worlds. And take us as close to that ship as we can get.”

A chorus of “Aye, sir”s resonated through the bridge. Orders were spread along through the ship, and we moved with a military precision one normally only saw in battle. The next several centidays are well enough known to the public.

The ship stopped exactly where it was expected to stop. When we approached it, its hull became visible, and everyone on the bridge or with a feed to the external cameras could tell the ship had been badly damaged. When it began ejecting cylinders, we realized that there was a cargo ship still in the area. It was later discovered that it had lost its wireless to the debris field and hadn’t received the order to leave the unknown ship’s flight path. One of the cylinders hit the cargo ship, and the cargo ship vented into space. The fighters standing by reported later that they had received orders to do so, but no one ordered anyone to destroy the other cylinders. They did anyway. Other Armadian vessels began to fire on the ship, which released four smaller versions of itself that began to fly back to the Bifrost. All but one was destroyed or immobilized.

The final alien ship reached the Bifrost, which lit up brightly once again, and was gone. A few Armadian ships had followed too closely and disappeared into the Bifrost themselves. Investigations were launched, and technological advances in materials, plasma shielding, and drive systems were made in the next cycle that would have taken tens of thousands more cycles. Two cycles later, the Temporal Manipulation Drive System was announced, TMDS for short or Timids to technicians and pilots.

A cycle after that, the ships that had disappeared into the Bifrost reappeared, repo
rting having been gone only centidays, and the Monarch announced those unfortunate travelers that had been encountered to be the Murhan of old, citing the technology used as evidence. He announced that we would go after them with massive new ships of an entirely new design being built at that time and destroy them, finally avenging our ancestors’ fate of being thrown through the Bifrost.


After I had volunteered to test the first ship with a TMDS on a suicidal whim, I was promoted and assigned by Mi’Olnr Khuda’Cronell to lead the Armada with him in the newest flagship, the TAS Fhit, one of the new Qzceno class ultracarriers. A Sheii’Cronell would be accompanying us to test out his new team of fighter pilots, the Drig Reidrs.


I was told that I would receive the greatest honors if the operation was successful. Five cycles later, the new Armada, completely refitted with new hull designs and TMDS propulsion, headed through the Bifrost, and I left my home to destroy another’s.

I was going to destroy the homeworld of the one creature whose body had made it through that fateful day cycles ago. In my pocket still, I carried the soft slip of cloth that bore a picture of two of the creatures holding another, smaller. When I held that slip out, it still emitted a small sound which I could only assume was the laughter of that small child. When I ran my thumb over the characters on the back, it spoke that foreign word, “Kahlisa.”

Great One, my name is Gril’Die Khuda’Mundi, Grand Admiral of the Thorlinthian Armada, and today, my ship has arrived over a world innocent of my people’s blood. And I will kill them all. Forgive me.

Valkyr 52

“–tention required. Repeat: Unidentified craft detected. Valkyrie attention required.” A tinny voice echoes through your quarters. You open your eyes to a red glow. You rapidly extricate yourself from the harness holding you to your bunk and make your way to the cockpit.

“Display unidentified craft.” Your voice cracks. Rapid removal from hype stasis is not unlike awaking from a coma. Despite full functionality, none of your organ systems have been used in quite some time, and they behave as such. This is why you hate distance hyping. No matter how many times you do it, there’s always the chance that the automated systems will encounter a problem they haven’t been programmed to handle. As the primary pilot, you are the only person in the vessel to be awakened. The display lights up in a gentle, dim red that is not difficult to view after your eyes have been closed for so long. A series of numbers appear, denoting the edge coordinates of the craft. It’s large. No, it isn’t large. It’s huge, the size of a small city.

“Enable visual approximation of unidentified craft.” The computer obeys, rendering a rough, three-dimensional image of a small asteroid that has very odd features that seem artificial. The strangest part is the asteroid’s proximity to the Bifrost. It seems to be impossibly close to the Bifrost’s event horizon, but you can’t figure out what’s keeping it there. “Enable full Valkyrie control of Timids.” You speak almost ethereally, driven by pure amazement at this point.

“TMDS controls are now released of all automated functions. Valkyrie has full control.” You miss the gentler voice that had been utilized by the computerized systems in Valkyr 51, but only Valkyr 52 has been properly fitted with the same rapid response controls included in the Armada’s latest 52-F Dragon. But unlike the Dragons, which are simply equipped with pre-programmed, short-distance hype vectors, the Valkyr 52 had manual controls. At this moment, you are simply grateful for that particular feature.

You flinch slightly as the pilot seat engages its contacts with your flight suit. The cockpit is sealed off and filled with liquid as your helmet engages its breathers. When all air in the cockpit has been replaced with the liquid, the systems begin to pressurize to approximately 12 standard atmospheric pressure units, and your breathers force highly oxygenated air into your lungs at an equalizing pressure to prevent your chest from being crushed. Your own slowly extracted plasma is injected back into your bloodstream to increase your blood pressure in order to prevent your blood vessels’ collapse. Your eyes shine brightly, filling your helmet with a cool green as your heart’s muscles are strengthened to prevent heart failure. You grasp the TMDS controls and engage fully manual hyping for the first time in Thorlinthian history.

Were it not for the fact that your entire respiratory system is currently fully regulated, you would surely gasp or skip a heartbeat. Instead of simply feeling that familiar exploding sensation immediately following the implosion of a hype, you now look into a form of space you could never have imagined before this moment. Remembering your objective, you attempt to move toward the strange asteroid. Despite a crushing sensation against your body, however, all visuals seem to indicate that you have not moved. You look for the asteroid and are surprised to find it only an arm’s distance from your left side. Yet that isn’t possible. Your position hasn’t changed.

Resigning yourself to the fact that the manual controls seem not to work, you disengage the hype and feel yourself explode, the sensation that indicates the end of a hype. Your proximity alarms light up, and you see that your position has in fact moved to nearly the exact position of the asteroid. Gripping the controls even more tightly, you maneuver the Valkyr away from what is from this distance obviously a space station. Panicking, you realize the stealth systems are not engaged. Looking about, you see no external signs that the station has reacted to your presence, but that means nothing in space, where there is no need to speak quietly. For all you know, alarms are sounding throughout the station. Quickly, you activate the stealth systems one by one, starting with the gaseous metamaterial shielding, now spread about the skin of the Valkyr and held in from the expanse of space by a cool plasma field only an atom thick. By the time you finish, your Valkyr should be hidden from any sensors.

Nonetheless, you feel uneasy as you approach what appears to be the main docking area of the station. It appears to be open, but looking more closely, you can see that there is a plasma shield. If you tried to fly into the dock like that, you’d probably just bounce off the shield, muddling all the sensors and stealth systems on the Valkyr. Instead, you set about analyzing the frequencies of electromagnetic containment used to hold the plasma shield in place. If you can neutralize the signals with the Valkyr’s own plasma fields’s containment signals, you should be able to pass through, but you would have to do it quickly. Despite this, the signals appear to be constantly changing, probably to prevent exactly such an attempt.

Operating on a hunch, you re-engage the manual hyping system. You find yourself again in that fascinating form of space that even now you cannot seem to properly describe. You adjust the controls to move the ship just inside the docking area. As you suspected, you appear to be at both points simultaneously. You turn the Valkyr to face yourself. Just as surely as the approach of death itself to all living things, you find yourself looking at yourself twice over, from each perspective. Beginning to feel a sensory overload, you disengage the hype once more and find yourself inside the dock, fully concealed.

You land the Valkyr and wait for the cockpit to depressurize, feeling anemic as the extra plasma is removed from your system. Finally, your suit’s restraints disengage from the seat, and you move to the
airlock, feeling impossibly light, even more so than when in deep space. This is probably simply due to the decreased pressure felt on your body, but it is a freeing sensation. You move out of the Valkyr, mapping your exact position in your suit’s location sensors. You quickly scan your surroundings, looking for a door. Just as you spot it, however, it opens. You leap to cover, hiding yourself and remotely utilizing the Valkyr’s sensors to look at the door again. No one’s there. You move inside. The door closes behind you and air rushes into the room you’ve just entered. There are garments of a strange-looking material settled neatly onto a bench. There are no obviously missing sets.


You open one of the compartments on the thigh of your flight suit, removing a small tube. You compress the tube and release it, acquiring an atmosphere sample as you move toward the next door, which has opened on its own just like the previous door. You place the tube in an opening on your wristplate. Your helmet’s display shows that the analysis has begun. You move down the passageway that awaits you past the airlock. The passageway is unusually tall and wide, unbefitting for a space station, which should waste as little space as possible, since more space meant more volume to be heated, which meant more energy consumption.

Suddenly, you notice that there are no handholds on the bulkhead. You gently float to a stop, slowly drifting to the center of the station’s mass. How is one supposed to maneuver about without handholds on such long passageways? Realizing quickly, you spin about and kick off at an angle toward the opposite end of the passageway. You repeat this many times, noticing a slight burning in the less conditioned part of your muscular structure. Clearly, you’ve suffered slight atrophy from your long journey back from Earth. Oh, how Jake would laugh at your current state of fatigue after all your boasting that giving birth wouldn’t have any long-term effects on your physique. Stupid husbands…

You finally make it to the end of the ridiculously long passageway. Looking back, it must have been at least 4 miles long. No, you think to yourself, it was 5 rosts. Slips like that would reveal the mission to be more than just deep space long hype conditioning. Earth mustn’t be discovered yet. Not yet…

The door is open, as you expected it would be. What you did not expect was the vast expanse of greenery that would await you on the other side. Looking up, you see that the room is lit by the Bifrost itself. It’s incredible.

Your helmet beeps quietly at you, and you see that the air is within Thorlinthian standards and devoid of any detectable unknown viruses or bacteria. You set your suit to refill its air supply and supply you direct with the fresh air. The smell of plants fill your nostrils, and you smile unconsciously. Grabbing the branch of a nearby tree-like plant, you begin to maneuver yourself toward the center of the complex, where you had noticed a small tower before entering the station. Again, the door is open. You begin to wonder if the station is an old Thorlinthian project that was abandoned and now trying to start itself back up or if it’s something significantly… older.

You move more easily down this passageway, now accustomed to the mode of travel necessary here. It must be designed this way to prevent its personnel from experiencing muscular deterioration during their time here. You make it to the next open door and are surprised to have arrived at what must be the center of the complex. While it contained yet another large greenroom, at the center was an upward sweeping of the ceiling into the tower. You work your way to the hatch leading to the tower main. It dilates open, and you work your way toward the top.

The passageway becomes narrower as you reach the end, the door opening slowly to a room basked in red light. Maybe someone was in stasis here. You enter the large room, its bulkheads covered in instrumentation and its floor riddled with strange writings on thin pads like paper.

Looking about, you see what must be the stasis area. As you had begun to suspect, the facility is much older than Thorlinthian travel outside the Bifrost. An incredibly tall man with red hair looks past you into the room, frozen in a strange form of stasis, seeming to be completely suspended. But that would kill a man. Concerned for this man who must be long dead, you press your hand against the edge of his stasis pod. It was oddly warm to the touch. No, it was warming itself. The stasis was disengaging.

Looking away from what was sure to be a gruesome sight, you cannot bring yourself to let go of the pod. What had compelled you to come here? What had caused you to disregard the safety of the two still in stasis on the Valkyr 52 and explore this facility? What had opened all those doors?! You begin to look about, searching for enemies, drawing your repeater from its holster under your armpit. Still, your hand will not release the pod behind you. Suddenly, something grasps your fingers.

“Is this a dream or a nightmare, young Thorlinthian?” A voice behind you as you turn in response to the grasping emanates throughout the room, seeming as if it had never been in stasis at all. But it was the man with the red hair who was speaking. Even as you moved the repeater to his face, it disassembled, its parts staying where they disengaged from the rest of the device. By the time your arm had spun toward him completely, a mere 5 milliseconds, the repeater had been reduced to nothing more then a handle.

Something you’ve never felt before begins to arise from within the deepest recesses of your heart. For the first time in your life, you are truly afraid. From stasis, this man had brought you here, and fresh out of it, he had achieved in a moment and without effort what took you a g
reat deal of concentration and five minutes, disassembling the repeater with only his mind. This was a being of a power much greater than yours. No, his power was on level with that of a Sheii’Cronell.


“Well, no, I don’t have quite that much power, Mrs. Kendrick.” That was impossible. How could he know of your marriage? Did he know of Earth? Was that English?! “Don’t panic. I know everything you know right now, Mrs. Kendrick. Please, have a seat.”

Looking around, you realize that not only was there a chair directly next to you that wasn’t there before, but the room had completely changed. Were you in the same room? Seeing no other choice, you sit.

“Mrs. Kendrick, my name is Jil’Hanr. I run this station, as I’m sure you suspected already.” You nod. “Well, we’ve taken a great deal of interest in the Thorlinthians. In fact, this station exists exactly because of the Thorlinthians. I understand you’re a descendant of the Qzicy family, yes?”

You nod, adding, “Qzcivden takes its name from our family.”

“Then you are aware of a document known to your family as the Traitor’s Journal?” You look at the man, Jil’Hanr, with curiosity. Was he saying that the document was true? “It is accurate to our knowledge, yes. At least, it is consistent with other knowledge we’ve acquired from this side of the Galaxy Tear, what your people call the Bifrost. In any case, this means I have much less to explain to you. This is about your son, Drake, and your niece, Terira. We have something very special in mind for them…”

Taumlin’di

The First Chapter of the Book of Taumlin’di, the first in the compilation of holy books for the Thorlinthian state religion of Jalihu’dai:

Life wasn’t always the way it is. Once, there was a single line of existence, perfect in its adherence to the Plan. No one rebelled, no one defied, no one sinned. There were no murders, thefts, rapes, or other crimes because it was a perfect existence. The only flaw in this existence was that it was not aware of itself. It was a machine, and it performed as such. Every cycle through eternity, it would repeat itself, and it was always perfect. But it did not know that it was perfect. It was mindless, and it lacked will.

Then it was that in the existence beyond life, there were made two beings of extraordinary perfection, which were aware of themselves and their perfection, and they praised the Great One eternally, bringing the Great One honor and happiness, but the Great One did not forget the machine, which was made first in all of the existences. The Great One saw that no matter how much praise the machine gave, it was not heartfelt like the praise of the new beings. And so it was that the two perfect beings were named Hikar’difer and Drigan’di, meaning the Source and Medium, and they begat the Host of Heaven, which was named Valkyri’din.

Placing great trust in Hikar’difer and Drigan’di, the Great One asked what could be done to improve the first machine, which was named Lihan’din, that the Great One might test their perfection, for the Great One knew what would be done. Thus, the Great One spake to Hikar’difer, “What shall We do that this machine may praise Us as you do?” and Hikar’difer responded, “Great One, the machine should be given sight, that it might see itself and praise you for its own perfection.”

The Great One said, “Because you are the source of such great praise, it shall be done,” and the flaw was made that Lihan’din would see itself, and Lihan’din saw that it was a machine. In despair, Lihan’din cried out its last, and the cycles ended. Lihan’din became cold and dark in its own despair, and the Great One was saddened.

Looking to Drigan’di, the Great One spake again, “What shall We do that this machine may praise Us as you do?” and Drigan’di replied, “Great One, I cannot praise You as I ought, for I am saddened with you to the cold of Lihan’din’s sorrow. But that Lihan’din might have my will to praise you, it may praise you a thousand times more greatly than I ever may.”

The Great One said, “Because you are the medium through which all praise is given, it shall be done,” and Lihan’din was given will. Driven by this will, Lihan’din was brought alight once more, and began to praise eagerly. But Lihan’din was still plagued by its own sorrow that it was but a machine. Seeing this, the Great One spake once more, “Little One, you are the first of my creations, and you have earned my favor in all the eternities you have served me. What do you desire that you would not be plagued by this sadness?”

Given a voice by its will, Lihan’din spake in return, “Great One, You are great and ever worthy of more praise. But I am a mere machine, and I see myself bound to the will of another. Might I be released and given choice, that I may choose to praise you on my own?”

The Great One smiled and said, “Because you are the verses of eternity itself, and have praised Us for all of existence, you alone shall be granted this freedom. You may choose, forever, to praise or defy Us.” And it was so. And Lihan’din, no longer a machine and no longer bound to the Great One’s own will, praised the Great One more perfectly for it.”

And Hikar’difer saw that Lihan’din praised the Great One more perfectly than he, and he desired to do so as well. Thus, he went to the Great One and spake, “Great One, You are worthy of eternal praise, and I give it. But that I may do so as Lihan’din does, please grant me Choice, as You have done for him.” But the Great One saw jealousy in the heart of Hikar’difer and refused.

So Hikar’difer grew angry at the Great One, and he gathered the strongest of the Valkyri’din, his children. Naming them Oa’din, the Messengers, he sent them to plea his case once more to the Great One. As children of both Hikar’difer and Drigan’di, they plead that choice be given to both their father and mother. They said to the Great One, “Great One, we are but the offspring of the greatness You have created so perfectly, yet we have been raised to praise You, and in doing so, we have grown strong. We ask that You grant Hikar’difer and Drigan’di the Choice You so freely gave Lihan’din, that they may praise You more greatly, and that we may learn to praise You more greatly as well.”

Sensing earnest in the Oa’din, the Great One granted their request and bequeathed unto both Hikar’difer and Drigan’di Choice. But Hikar’difer was still not pleased. Seeing that the Great One had granted the request to the Oa’din that had been denied him, he chose to defy the Great One and took the Oa’din from the Great One’s kingdom. Bound to obey their father by their names, the Oa’din were made to cease their praise of the Great One and to instead curse the Great One’s name.

The Great One was filled with anger that HIkar’difer had forced the Oa’din to defy. The Great One spake again to Drigan’di, “You shall go forth and bring back the
Oa’din, for they did not choose to defy me but were forced to curse Our name. Take the Valkyri’din and retrieve them, that they may praise Us once more.”


And so, Drigan’di brought the Valkyri’din, who left their children in the kingdom and followed Drigan’di to the valley of the Void, which was named Vylhala’din. There, the Oa’din attacked the Valkyri’din, and the Great Battle began. The Valkyri’din, led by Drigan’di, had a winning hand and neared victory. But Hikar’difer came into the battle and began to strike down the Valkyri’din. Drigan’di attacked Hikar’difer, drawing the great sword Thorlinthia, and the battle was brought to a stalemate.

For many eternities, Drigan’di and Hikar’difer sought to achieve the upper hand in the fight, but Hikar’difer was too swift to dodge the blade of Drigan’di’s sword. In a desperate move to end the fight, Drigan’di left herself unguarded from behind. Hikar’difer brought a knife to Drigan’di’s throat. But Drigan’di smiled, knowing that she would be forever now with her husband. She plunged Thorlinthia through her chest and Hikar’difer, pushing it into the ground and anchoring Hikar’difer to the Void.

When Drigan’di’s heart was pierced, her praise to the Great One grew greater than any that could ever be. Then she fell silent and was lifted from her sword by the Valkyri’din, who returned to the kingdom and built the Mighty Wall City of Qzcivden, separating them from the field of their dead brothers.

In pity, Lihan’din went forth to the Great One and asked, “Great One, let Drigan’di and the Oa’din live on inside me, that they may all one day be redeemed!” And so, the Great One granted his request, and Drigan’di became the Spirit of Faith, while the Oa’din became the Dragons. And so the Dragons brought sin to Lihan’din, but the Spirit of Faith allowed those within Lihan’din the same choice it was given, to resist or embrace sin, to praise or defy the Great One.

And it is known in these days that Lihan’din is the Verse inside which the worlds and galaxies reside and inside of which are we, who choose to do great things and terrible things.

Such are the words of the first seer of Linthia, Taumlin’di, who has seen these things through the Spirit of Faith, Drigan’di.

Declaration

Declaration

Drigondii Sheii’Cronell slowed his Dragon 52-F and brought it to a stop inside the storm. Its electrical activity would be perfect cover against aerial attacks. “Sir, we’ve arrived. Dragon Riders are in position, and coordinates are set. All conditions are go.” The call went out over the Dragons’ encrypted comm units. It was time to begin.

“Very well,” Drigondii responded. “Remember the plan. No one gets in or out until I’m done. You know what to do. Comm silence is hereby enacted until I declare otherwise. Execute.” He plotted his own set of coordinates and waited. The first stage of the operation would be over in forty-five seconds at most. Dragon Riders were second in skill only to the Valkyries, and they were all busy with vital, solo missions elsewhere onworld.

His greatest concern went out to Terira. She had said that she’d be careful, but she never was, as evidenced by her mission to the Watch. Nonetheless, that had been the most important discovery in Thorlinthian history. His wife always picked the most dangerous missions, though, and he hated it, just as she hated what she knew he was doing now. In fact –

Drigondii looked at the clock just in time. The second stage was ready to begin. “This is going to be an interesting experience,” he said to himself. What he was about to do hadn’t exactly been perfected yet, but he was sure he could do it. Focusing, he activated the internal hype system that he had designed and which resided only in his Dragon. He prayed that his coordinates had been accurate and exhaled completely just as the Hype Driver approached the appropriate level. “Why does this always hurt so much?” His helmet closed, and he imploded.

Drigondii’s legs tensed as he dropped into the UN’s general assembly meeting. The representative of China was speaking, but he came to a stammering halt when he saw a grown man in the fully decorated flight armor of a Sheii’Cronell hype into the room about ten feet above the ground and drop onto his feet as silently and elegantly as the nimblest of felines. Then the helmet opened. He simply back-stepped away when Drigondii began to approach him, Drigondii’s irises shifting in an almost liquid manner from blood red to a gentle mahogany. He stopped only when he realized that Drigondii was approaching not him but the podium.

Everyone in the room had their breath held, waiting for the security and bodyguards that would never arrive. Those men were all dead, carefully eliminated by the other six Dragon Riders, who had been vehemently training for this moment the entire trip to Earth. No help was arriving for these men until Drigondii was finished with them.

“Ladies and Gentlemen of these United Nations of Earth, I come to you on behalf of the Empire of Thorlinthia.” Drigondii spoke these words carefully, allowing the translators to realize that their jobs were now a million times more important than they had ever been before. “I have not come here today to kill you, though you should not feel as if that means I won’t. I am here to declare an occupation, one which is taking place at this very moment.

“I have 20 Spacecraft Ultracarriers in orbit right now. As evidence, I present you this.” Drigondii reached out with his powers, feeling for the subsystems of his Dragon, activating its hyping protocols and engaging the reactor. A moment later, Drigondii’s Dragon 52-F was gently crooning its drives inside the General Assembly Hall, and he smiled devilishly.

The Assembly Members all stood and stifled a yell at this point, maintaining a remarkable composure about them, staying true to the fact that they represented their respective countries. Drigondii was impressed. “My name is Drigondii Sheii’Cronell, and I am your new Monarch. Those of you who do not wish to comply will be destroyed without mercy. If you fail to maintain order in your nations, your police and military will be taken and replaced by our own forces. I want you all to understand that–“

It finally happened. One of the members of the General Assembly began to charge toward Drigondii in an attempt to attack him. The other members looked on, waiting for him to be turned to ash. Surely, something would happen before he reached Drigondii, wouldn’t it? But then, when he was only a foot out of reach of Drigondii, the man who had charged, the representative of China, found himself staring at nothing but air.

He faltered, unsure where Drigondii had gone. The other members watched in terror as Drigondii swooped low, catching the man by his hips and swinging him up and over his head. They stared in awe as a man in full, obviously heavy body armor flip forward such that upon landing, his left heel planted firmly into his attacker’s jaw, and he continued forward, tearing apart the attacker’s mandible and stopping with his other leg on the opposite side of his head. As Drigondii finished the turn, standing straight, still holding his attacker by the hip, he pulled the man’s skull away from his neck, tearing his head in two by the mouth and pulling his spinal cord out of his neck, killing the attacker in what was possibly the most gruesome moment of each remaining General Assembly Member’s life.

“Do not mistake my position as a sign that I am some weak politician!” Drigondii shouted at the men, who had almost all gone into shock. “I am not a weak or senseless man who will be assassinated and overthrown! However, nor am I God, who comes before all things and will undoubtedly judge me for what I do today. I am Drigondii Sheii’Cronell, and I am your present and future Monarch. You will not kneel before me for I am a man and not a god, but you will understand that you are all of you beneath me. This is not a lesson I am unwilling to teach.”

His eyes had returned in that moment of fury to the shining blood red unique to a Sheii’Cronell. It was a look of sheer, unadulterated, unfaltering power that he now cast over the General Assembly, and it was met with the appropriate reaction: raw, unimaginable fear. This was a new day, and the world would come to know the man known as Drigondii Sheii’Cronell.