Valkyr 52

“–tention required. Repeat: Unidentified craft detected. Valkyrie attention required.” A tinny voice echoes through your quarters. You open your eyes to a red glow. You rapidly extricate yourself from the harness holding you to your bunk and make your way to the cockpit.

“Display unidentified craft.” Your voice cracks. Rapid removal from hype stasis is not unlike awaking from a coma. Despite full functionality, none of your organ systems have been used in quite some time, and they behave as such. This is why you hate distance hyping. No matter how many times you do it, there’s always the chance that the automated systems will encounter a problem they haven’t been programmed to handle. As the primary pilot, you are the only person in the vessel to be awakened. The display lights up in a gentle, dim red that is not difficult to view after your eyes have been closed for so long. A series of numbers appear, denoting the edge coordinates of the craft. It’s large. No, it isn’t large. It’s huge, the size of a small city.

“Enable visual approximation of unidentified craft.” The computer obeys, rendering a rough, three-dimensional image of a small asteroid that has very odd features that seem artificial. The strangest part is the asteroid’s proximity to the Bifrost. It seems to be impossibly close to the Bifrost’s event horizon, but you can’t figure out what’s keeping it there. “Enable full Valkyrie control of Timids.” You speak almost ethereally, driven by pure amazement at this point.

“TMDS controls are now released of all automated functions. Valkyrie has full control.” You miss the gentler voice that had been utilized by the computerized systems in Valkyr 51, but only Valkyr 52 has been properly fitted with the same rapid response controls included in the Armada’s latest 52-F Dragon. But unlike the Dragons, which are simply equipped with pre-programmed, short-distance hype vectors, the Valkyr 52 had manual controls. At this moment, you are simply grateful for that particular feature.

You flinch slightly as the pilot seat engages its contacts with your flight suit. The cockpit is sealed off and filled with liquid as your helmet engages its breathers. When all air in the cockpit has been replaced with the liquid, the systems begin to pressurize to approximately 12 standard atmospheric pressure units, and your breathers force highly oxygenated air into your lungs at an equalizing pressure to prevent your chest from being crushed. Your own slowly extracted plasma is injected back into your bloodstream to increase your blood pressure in order to prevent your blood vessels’ collapse. Your eyes shine brightly, filling your helmet with a cool green as your heart’s muscles are strengthened to prevent heart failure. You grasp the TMDS controls and engage fully manual hyping for the first time in Thorlinthian history.

Were it not for the fact that your entire respiratory system is currently fully regulated, you would surely gasp or skip a heartbeat. Instead of simply feeling that familiar exploding sensation immediately following the implosion of a hype, you now look into a form of space you could never have imagined before this moment. Remembering your objective, you attempt to move toward the strange asteroid. Despite a crushing sensation against your body, however, all visuals seem to indicate that you have not moved. You look for the asteroid and are surprised to find it only an arm’s distance from your left side. Yet that isn’t possible. Your position hasn’t changed.

Resigning yourself to the fact that the manual controls seem not to work, you disengage the hype and feel yourself explode, the sensation that indicates the end of a hype. Your proximity alarms light up, and you see that your position has in fact moved to nearly the exact position of the asteroid. Gripping the controls even more tightly, you maneuver the Valkyr away from what is from this distance obviously a space station. Panicking, you realize the stealth systems are not engaged. Looking about, you see no external signs that the station has reacted to your presence, but that means nothing in space, where there is no need to speak quietly. For all you know, alarms are sounding throughout the station. Quickly, you activate the stealth systems one by one, starting with the gaseous metamaterial shielding, now spread about the skin of the Valkyr and held in from the expanse of space by a cool plasma field only an atom thick. By the time you finish, your Valkyr should be hidden from any sensors.

Nonetheless, you feel uneasy as you approach what appears to be the main docking area of the station. It appears to be open, but looking more closely, you can see that there is a plasma shield. If you tried to fly into the dock like that, you’d probably just bounce off the shield, muddling all the sensors and stealth systems on the Valkyr. Instead, you set about analyzing the frequencies of electromagnetic containment used to hold the plasma shield in place. If you can neutralize the signals with the Valkyr’s own plasma fields’s containment signals, you should be able to pass through, but you would have to do it quickly. Despite this, the signals appear to be constantly changing, probably to prevent exactly such an attempt.

Operating on a hunch, you re-engage the manual hyping system. You find yourself again in that fascinating form of space that even now you cannot seem to properly describe. You adjust the controls to move the ship just inside the docking area. As you suspected, you appear to be at both points simultaneously. You turn the Valkyr to face yourself. Just as surely as the approach of death itself to all living things, you find yourself looking at yourself twice over, from each perspective. Beginning to feel a sensory overload, you disengage the hype once more and find yourself inside the dock, fully concealed.

You land the Valkyr and wait for the cockpit to depressurize, feeling anemic as the extra plasma is removed from your system. Finally, your suit’s restraints disengage from the seat, and you move to the
airlock, feeling impossibly light, even more so than when in deep space. This is probably simply due to the decreased pressure felt on your body, but it is a freeing sensation. You move out of the Valkyr, mapping your exact position in your suit’s location sensors. You quickly scan your surroundings, looking for a door. Just as you spot it, however, it opens. You leap to cover, hiding yourself and remotely utilizing the Valkyr’s sensors to look at the door again. No one’s there. You move inside. The door closes behind you and air rushes into the room you’ve just entered. There are garments of a strange-looking material settled neatly onto a bench. There are no obviously missing sets.


You open one of the compartments on the thigh of your flight suit, removing a small tube. You compress the tube and release it, acquiring an atmosphere sample as you move toward the next door, which has opened on its own just like the previous door. You place the tube in an opening on your wristplate. Your helmet’s display shows that the analysis has begun. You move down the passageway that awaits you past the airlock. The passageway is unusually tall and wide, unbefitting for a space station, which should waste as little space as possible, since more space meant more volume to be heated, which meant more energy consumption.

Suddenly, you notice that there are no handholds on the bulkhead. You gently float to a stop, slowly drifting to the center of the station’s mass. How is one supposed to maneuver about without handholds on such long passageways? Realizing quickly, you spin about and kick off at an angle toward the opposite end of the passageway. You repeat this many times, noticing a slight burning in the less conditioned part of your muscular structure. Clearly, you’ve suffered slight atrophy from your long journey back from Earth. Oh, how Jake would laugh at your current state of fatigue after all your boasting that giving birth wouldn’t have any long-term effects on your physique. Stupid husbands…

You finally make it to the end of the ridiculously long passageway. Looking back, it must have been at least 4 miles long. No, you think to yourself, it was 5 rosts. Slips like that would reveal the mission to be more than just deep space long hype conditioning. Earth mustn’t be discovered yet. Not yet…

The door is open, as you expected it would be. What you did not expect was the vast expanse of greenery that would await you on the other side. Looking up, you see that the room is lit by the Bifrost itself. It’s incredible.

Your helmet beeps quietly at you, and you see that the air is within Thorlinthian standards and devoid of any detectable unknown viruses or bacteria. You set your suit to refill its air supply and supply you direct with the fresh air. The smell of plants fill your nostrils, and you smile unconsciously. Grabbing the branch of a nearby tree-like plant, you begin to maneuver yourself toward the center of the complex, where you had noticed a small tower before entering the station. Again, the door is open. You begin to wonder if the station is an old Thorlinthian project that was abandoned and now trying to start itself back up or if it’s something significantly… older.

You move more easily down this passageway, now accustomed to the mode of travel necessary here. It must be designed this way to prevent its personnel from experiencing muscular deterioration during their time here. You make it to the next open door and are surprised to have arrived at what must be the center of the complex. While it contained yet another large greenroom, at the center was an upward sweeping of the ceiling into the tower. You work your way to the hatch leading to the tower main. It dilates open, and you work your way toward the top.

The passageway becomes narrower as you reach the end, the door opening slowly to a room basked in red light. Maybe someone was in stasis here. You enter the large room, its bulkheads covered in instrumentation and its floor riddled with strange writings on thin pads like paper.

Looking about, you see what must be the stasis area. As you had begun to suspect, the facility is much older than Thorlinthian travel outside the Bifrost. An incredibly tall man with red hair looks past you into the room, frozen in a strange form of stasis, seeming to be completely suspended. But that would kill a man. Concerned for this man who must be long dead, you press your hand against the edge of his stasis pod. It was oddly warm to the touch. No, it was warming itself. The stasis was disengaging.

Looking away from what was sure to be a gruesome sight, you cannot bring yourself to let go of the pod. What had compelled you to come here? What had caused you to disregard the safety of the two still in stasis on the Valkyr 52 and explore this facility? What had opened all those doors?! You begin to look about, searching for enemies, drawing your repeater from its holster under your armpit. Still, your hand will not release the pod behind you. Suddenly, something grasps your fingers.

“Is this a dream or a nightmare, young Thorlinthian?” A voice behind you as you turn in response to the grasping emanates throughout the room, seeming as if it had never been in stasis at all. But it was the man with the red hair who was speaking. Even as you moved the repeater to his face, it disassembled, its parts staying where they disengaged from the rest of the device. By the time your arm had spun toward him completely, a mere 5 milliseconds, the repeater had been reduced to nothing more then a handle.

Something you’ve never felt before begins to arise from within the deepest recesses of your heart. For the first time in your life, you are truly afraid. From stasis, this man had brought you here, and fresh out of it, he had achieved in a moment and without effort what took you a g
reat deal of concentration and five minutes, disassembling the repeater with only his mind. This was a being of a power much greater than yours. No, his power was on level with that of a Sheii’Cronell.


“Well, no, I don’t have quite that much power, Mrs. Kendrick.” That was impossible. How could he know of your marriage? Did he know of Earth? Was that English?! “Don’t panic. I know everything you know right now, Mrs. Kendrick. Please, have a seat.”

Looking around, you realize that not only was there a chair directly next to you that wasn’t there before, but the room had completely changed. Were you in the same room? Seeing no other choice, you sit.

“Mrs. Kendrick, my name is Jil’Hanr. I run this station, as I’m sure you suspected already.” You nod. “Well, we’ve taken a great deal of interest in the Thorlinthians. In fact, this station exists exactly because of the Thorlinthians. I understand you’re a descendant of the Qzicy family, yes?”

You nod, adding, “Qzcivden takes its name from our family.”

“Then you are aware of a document known to your family as the Traitor’s Journal?” You look at the man, Jil’Hanr, with curiosity. Was he saying that the document was true? “It is accurate to our knowledge, yes. At least, it is consistent with other knowledge we’ve acquired from this side of the Galaxy Tear, what your people call the Bifrost. In any case, this means I have much less to explain to you. This is about your son, Drake, and your niece, Terira. We have something very special in mind for them…”

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