Departure

You check the harnesses again. Even with the utmost confidence in the expertise Shilo’s merge of consciousness with you has provided, you can never be too careful. Even Shilo never actually piloted a dipulse before her… Well, she never piloted a dipulse. You push aside some of your negative feelings and unchain the dipulse. You wish Shilo had noticed the same glisten you had seen through the webbed grating at the bottom of the dividing partition, but she had been too tall. As it is, you still have to make it to the docks and find a ship. Hopefully, there will be one in adequate condition.
You sit yourself atop the massive machine, its primary reactor square between your legs. Reaching down, you pull the securing pin, licking your other hand’s thumb and placing it on the activator switch. At first, there isn’t a sound. Then, in a slow crescendo, you begin to hear the pulses of the engines grow louder as the coldstone reactor feeds them with unfathomable power, the low tone growing into a roar you’ve never heard from a pulse car. It’s almost… animalistic. You grin, a bit of Shilo’s darker burn showing in your eyes for a few moments. Then, you activate the throttles.
There’s nothing in your or Shilo’s memories to which you can compare the sensation you experience as the dipulse rises from the floor like a yawning drig. Your grip tightens and your legs clench against the dipulse harder as you begin to understand just how difficult this beast will be to control. At the same time, Shilo’s experience as a pilot keeps your hands steady and your eyes forward even as some very distracting sounds begin to emanate from the rear engine. You pull the throttles apart and lean forward into the proper position and very carefully manipulate your feet over the engines’ positioning controls. The dipulse’s engines begin to tilt, and the machine begins to move forward.
You squint a bit as the dipulse pulls out of the side of the building that can no longer be your home, regret toward that fact absent from your focused mind. You turn your toes outward from each other, turning the vehicle left with a true zero turn radius, hard to obtain in even the most advanced pulse cars today. You return your feet into line and bring the throttles up. The sound of the dipulse’s ridiculous engines grows even louder as the beast rises higher and begins moving forward with unparalleled power. Before you know it, you’re turning again toward the docks along the main lowway, your feet adjusting deftly to any fluctuations in the dipulse’s movement against your intentions. For fun, you roll the machine full circle, almost losing contact with the positioning controls. When you get back into an upright position, you decide you won’t be doing that again.
You crank up the throttles even more along the lowway, tilting the engines back toward horizontal more, bringing the dipulse into a lower but much faster position. Wind rushes past you at obscene speeds as you approach over 50 rosts per centiday, and you can almost feel the air cutting at you with a chill factor that would be completely unbearable were it not for your armor. You see the docks ahead and factor down the throttles. When you reach the turn for the docks, you turn your toes toward one another, turning the dipulse to the right.  Quickly, you rotate your right foot to face the same direction as your left, changing the dipulse’s momentum away from its previous direction and redirecting it forward. You gradually bring your feet back in line as you begin to travel along the correct road, reducing the throttle as you approach the docks.
As you reach the ships locked into place, you start looking for one in flying condition. Most of them have been destroyed or severely damaged, likely as a part of the initial incursion. Then, you see a ship that is both foreign and familiar in appearance. Though you have never seen a ship anything like this before, Shilo’s memories tell you that this is a Valkyr, its viewport cracked and covered in old blood from the inside. Your initial suspicion is that there was electrical damage to a vital component for the main drives, and that led to an explosion inside the ship before they were able to finish suiting up. You park the dipulse alongside the cargo bay door in the aft section of the ship and get off, your legs a bit shaky for a choice few moments.
You walk over to the bioswitch on the cargo door and press yourself against the hull of the ship as the door opens. Just as you suspected, air comes rushing out as soon as the seal inside the ship is broken. The smell of death is borne freshly into the surrounding air, and you close the fresh air intake on your breather, switching into recirc. The smell of rancid flesh is quickly replaced by the scent of sterilized air, and you gulp in the clean air like it’s water. Your eyes begin to water, and you feel unease in your belly as the mere memory of such a strong odor almost sends you to your knees.
‘It isn’t the worst smell in the worlds,’ Shilo comments in your mind. At this, you thin your gaze and harden yourself, shaking off the sensation that the smell had sent coursing down your spine. You then step out and turn toward the door, your eyes narrow behind your visor as you analyze the cargo hold. Once you’re satisfied there’s nothing alive in there, you take your first step onto a real warship.
The cargo hold is fairly utilitarian, intentionally built to be as versatile as possible. There are indented portions of the bulkhead which look as though they’re designed to fit stasis pods. A quick check of Shilo’s memories lets you know for sure. The deck has many ports and interfaces in it, as do the struts in the bulk- and overhead. A ship like this could be purposed to serve as anything from a prisoner transport to a concealed command center, as long as the appropriate equipment were brought aboard. A rush of images of items you loaded onto the dipulse without even realizing it make their way into your thoughts as Shilo says, ‘We need to keep focused on the task at hand until we’re off this planet.’
You start unloading the items and hooking them up in the cargo hold, one by one. Once you finish putting together the spare components you might need for repair, you load up the food and medical supplies for your journey and anchor the dipulse inside the cargo hold. Before opening the main hold’s hatch, you activate the dipulse’s engines, and air whooshes through the hold. With any luck, that will keep any foul smell from staying in the ship much longer. Then, you activate the bioswitch with the built-in interface in your armor, preventing you from having to remove your breather to lick your thumb again. In your mouth, a small suction tube extends under your tongue, removes some saliva, and retracts once more, pumping the saliva brought a series of valves and to a small divot in your armor’s lightly padded thumb. You place it against the switch, and the responding light indicates that the process was successful.
The main hold hatch dilates open, and you pull yourself up. Looking about, you find the drive maintenance panel to the aft of your present position and move toward it, carefully treading over the paste-like spread that was once a Valkyrie’s head, walking around the body as best you can. Shilo’s memory of protocols tells you that their present state should be preserved for future investigation and memorial services. Before you open the panel, you receive a memory nudge, and you activate the main drive holographic sensors and your armor’s radiation shielding, which protects you from the high energy radiation of the sensors, which isn’t enough to irradiate any of the materials in the drive compartment in the long term but could make living tissue in the compartment a bit uncomfortable for the next several hours. The high energy sensors, however, could detect even the most microscopic defects i
n the drive system, and that point is illustrated when the sensors deactivate, and the ship’s systems send the results to the nearest handheld interface, which is conveniently built right into the wrist of your armor.
As you make your way through the diagnostics, you notice Shilo’s voice making note of each parameter that is outside of the range she desires, even if the ship doesn’t seem to think it’s a problem. Finally, you get to the list of defective parts and find it to be very similar to the list of parts you assembled in the cargo hold, minus a few smaller parts here and there that didn’t seem to make the ship’s list. ‘How’d you know what was wrong with the ship, Shilo?’
A moment of clearheaded silence follows before Shilo replies, ‘This is what’s wrong with all of the Valkyrs. These are the parts that the ship isn’t actually supposed to use. They just happen to be the best parts we can put on the ships right now. This one,’ an image of a particularly large part that had been very annoying to put together, ‘is what seems to have caused the malfunction this time, which is why we needed so many of the replacement parts. Officially, this may only be Valkyr 2, but that’s just because it’s being used in conjunction with an Armadian operation, and as an official strength of its own, the Valkyrie has only existed for a few cycles now. Truth be told, though, this is Valkyr 43. I was piloting Valkyr 45. We actually have a different drive system that these ships are designed to use, but it hasn’t been reinvented yet, so we can’t use it publicly. Not that that drive system was really used a lot beforehand, anyway…’
Shilo trails off, but the point has been made. Shilo had put together a list of parts that might be needed to repair any expected malfunction, and because of the particular malfunction at hand, you happen to need most of them. You get to work bringing the replacement parts up and installing them as you bring the replaced parts down to the cargo hold and secure them for evidence.
A few centidays later, you seal up the drive compartment and perform another scan. After the diagnostic reports seem to satisfy Shilo, you walk forward toward the main hatch. Again, you step around the remains so thoroughly grafted to the deck of the main hold and now covered with a sealing agent that has been placed over both itself and the other corpse slightly forward of the hatch. This time, however, when you head down into the cargo hold, it is to deactivate the dipulse and seal the ship once more. Once the door has closed, you begin to remove your helmet before thinking of the two bodies upstairs, along with the body of Shilo’s copilot, which had been so horribly decapitated when it found its way flying through the ship’s main viewport. You leave the helmet fastened as you head up and into the cockpit.
You look about at the various displays and interfaces and notice that some things appear to have been intentionally withheld from the design, as if to make it easier to put something in later. Thinking back to Shilo’s monologue only a few centidays ago, you realize why. It hasn’t been invented yet, but the Valkyr was somehow still designed to use it. You shrug it off for now, determined to ask every question you have the moment you get somewhere safe. You begin activating switches and interfaces, and the cockpit comes alight. The displays come to life around you, and you find the seat securing your armor to itself with thick bolts that screw into the joints of your armor.
Without bothering to clear your takeoff with the now-desolate control station, you start up the main drives, a monstrous sound that Shilo insists is normal emanating through the compartment aft of you. With one last check that all parameters are to Shilo’s liking, you press into the controls and start flying a ship toward space for the first time in your life, despite the fact that your feet can barely reach the deck. Keria’Ledrii Khuda’Cronell is not a name the future will soon forget.

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